beatmania
Developer: KonamiPublisher: Konami
Console: PS2
7
Quick Look:
A well-made game. While not for everyone, I would at least recommend giving this a serious look if you are into the music thing.
Time to rave! How about a little X? Red or blue? Oh, that’s nice…
The very popular arcade hit beatmania, the music game for aspiring DJs, has finally hit store shelves in the US for the PS2 for a cool $64.99. I think it is safe to say if you are a fan of the series you will not be disappointed, however, if you are simply a connoisseur of the genre, you may not find yourself as enthralled as the tried and true beatmania enthusiast.
One of the most exciting elements of this game (usually a trademark of any rhythm game these days) is the innovative and badass controller. In beatmania you get to scratch your way to glory on your very own turntable! That rules. (By the way, for you lefties, go ahead and pop out the button block, flip it around and bam… you’ve got yourself a customized lefty turntable! Nice touch.) Accompanying your turntable are a series of seven buttons, four white and three black, organized in a manner like that of a piano. While the little turntable part works as one would expect, the buttons turned out to be very different from my expectations. I thought they would be used to manipulate sounds, samples, loops, etc. Instead they work just like they look, which is a Casio keyboard for toddlers. My biggest complaint is that the format for this game is more of a play-along for people who know absolutely nothing about music than it is a DJ simulator. Not that there is anything wrong with that, however, I question the effectiveness of an elaborate controller when the game is essentially a turbo bass version of Simon Says.
My argument is simply this, when a game such as Taiko Drummaster, Donkey Konga or the recent Guitar Hero can incorporate a concept controller to actually function as it does in musical performance, however, still be played and appreciated by gamers who have no understanding of music (untrained musicians), why waste your time on a simplified version of the piano played by Schroeder from Peanuts with a spinning wheel. Unless I am missing something, it is my understanding that actual DJ turntables with the accompanying processors do not work in this fashion. This particular format offered so much in the way of possibility, but I felt it simply fell short of its potential. That said, I am not an avid fan of the beatmania series, so I can’t speak with much authority on the history of the gameplay, however, I think would have been a fantastic opportunity to reach another level of depth in both concept and execution. Please do not misunderstand, in spite of the aforementioned issues, I think this is a pretty cool game. Moving on.
The premise of the game is to play along with music tracks on your turntable. You accomplish this by pressing the corresponding buttons, or scratching if necessary, at the same moment as the falling horizontal bars cross the beat line at the bottom of the screen. Each bar falls vertically from directly above its assigned button. White bars are for white buttons and blue bars are for black buttons. A long red bar, which falls over the turntable means scratch. Relatively fool-proof. The system works alright, the turntable is a bit sensitive, sometimes resulting in a misfire, but not overly so that it greatly changes the experience, and the buttons are responsive and feel great, although they seem to lag behind at times.
Points are scored on a tried and true system where every hit scores as well as multipliers given for streaks without missing. Additional points may be accumulated during a free scratch period, where it is up to you and your bad self to scratchity-scratch your way to groovana. If the game likes your ideas, then it rewards you. If not, no skin off your back. You just aren’t very cool.
The menu screens are relatively easy to navigate, however, they look grossly under-produced, given the time that went into the design of the controller. There is little consistency to the look of the different menus, which leaves the feeling of something half-complete or even rushed, though I don’t think that was the case. Along those same lines, the graphics are OK, but don’t really look like a PS2 at the end of its life cycle. I think more could have been done to make slight improvements to the presentation, which I admit, have little bearing on gameplay other than setting a general tone for the experience.
The music in the game is primarily trance, house, some R&B, pop, technical, etc. In other words, exactly what I would hope to find in a DJ simulation game, however, I don’t think these are necessarily great recreations. Some are better than others. You probably know how that story goes. A nice element is that there are approximately 50 tunes, which means you can’t get bored too quickly. And you shouldn’t, because this is one hard ass game as it progresses. In order to unlock more songs, and keep your game going, you need to continue to pass off songs as you play. If at some point you finish a tune without climbing into the red zone… game over. And as if it weren’t hard enough in “beatmania” mode (only uses five of the seven buttons), you can choose “beatmania II,” which operates all seven buttons. Trust me, the easy mode will be plenty hard for most of you for a good deal of time. If you really hate yourself, bump up the difficulty and weep as your delicate little fingers bleed. It’s pretty damn frustrating, but that’s often a sign of something worthwhile, unless of course, you’re talking about your congressman.
Overall, beatmania is a solid game. In my opinion, and that’s all it is, not worth $65, but if it came in at $50 I wouldn’t think twice about it.
For more beatmania discussion, check out the April 9th episode of Team Fremont Live, our weekly podcast.
Article By: Moe
The very popular arcade hit beatmania, the music game for aspiring DJs, has finally hit store shelves in the US for the PS2 for a cool $64.99. I think it is safe to say if you are a fan of the series you will not be disappointed, however, if you are simply a connoisseur of the genre, you may not find yourself as enthralled as the tried and true beatmania enthusiast.
One of the most exciting elements of this game (usually a trademark of any rhythm game these days) is the innovative and badass controller. In beatmania you get to scratch your way to glory on your very own turntable! That rules. (By the way, for you lefties, go ahead and pop out the button block, flip it around and bam… you’ve got yourself a customized lefty turntable! Nice touch.) Accompanying your turntable are a series of seven buttons, four white and three black, organized in a manner like that of a piano. While the little turntable part works as one would expect, the buttons turned out to be very different from my expectations. I thought they would be used to manipulate sounds, samples, loops, etc. Instead they work just like they look, which is a Casio keyboard for toddlers. My biggest complaint is that the format for this game is more of a play-along for people who know absolutely nothing about music than it is a DJ simulator. Not that there is anything wrong with that, however, I question the effectiveness of an elaborate controller when the game is essentially a turbo bass version of Simon Says.
My argument is simply this, when a game such as Taiko Drummaster, Donkey Konga or the recent Guitar Hero can incorporate a concept controller to actually function as it does in musical performance, however, still be played and appreciated by gamers who have no understanding of music (untrained musicians), why waste your time on a simplified version of the piano played by Schroeder from Peanuts with a spinning wheel. Unless I am missing something, it is my understanding that actual DJ turntables with the accompanying processors do not work in this fashion. This particular format offered so much in the way of possibility, but I felt it simply fell short of its potential. That said, I am not an avid fan of the beatmania series, so I can’t speak with much authority on the history of the gameplay, however, I think would have been a fantastic opportunity to reach another level of depth in both concept and execution. Please do not misunderstand, in spite of the aforementioned issues, I think this is a pretty cool game. Moving on.
The premise of the game is to play along with music tracks on your turntable. You accomplish this by pressing the corresponding buttons, or scratching if necessary, at the same moment as the falling horizontal bars cross the beat line at the bottom of the screen. Each bar falls vertically from directly above its assigned button. White bars are for white buttons and blue bars are for black buttons. A long red bar, which falls over the turntable means scratch. Relatively fool-proof. The system works alright, the turntable is a bit sensitive, sometimes resulting in a misfire, but not overly so that it greatly changes the experience, and the buttons are responsive and feel great, although they seem to lag behind at times.
Points are scored on a tried and true system where every hit scores as well as multipliers given for streaks without missing. Additional points may be accumulated during a free scratch period, where it is up to you and your bad self to scratchity-scratch your way to groovana. If the game likes your ideas, then it rewards you. If not, no skin off your back. You just aren’t very cool.
The menu screens are relatively easy to navigate, however, they look grossly under-produced, given the time that went into the design of the controller. There is little consistency to the look of the different menus, which leaves the feeling of something half-complete or even rushed, though I don’t think that was the case. Along those same lines, the graphics are OK, but don’t really look like a PS2 at the end of its life cycle. I think more could have been done to make slight improvements to the presentation, which I admit, have little bearing on gameplay other than setting a general tone for the experience.
The music in the game is primarily trance, house, some R&B, pop, technical, etc. In other words, exactly what I would hope to find in a DJ simulation game, however, I don’t think these are necessarily great recreations. Some are better than others. You probably know how that story goes. A nice element is that there are approximately 50 tunes, which means you can’t get bored too quickly. And you shouldn’t, because this is one hard ass game as it progresses. In order to unlock more songs, and keep your game going, you need to continue to pass off songs as you play. If at some point you finish a tune without climbing into the red zone… game over. And as if it weren’t hard enough in “beatmania” mode (only uses five of the seven buttons), you can choose “beatmania II,” which operates all seven buttons. Trust me, the easy mode will be plenty hard for most of you for a good deal of time. If you really hate yourself, bump up the difficulty and weep as your delicate little fingers bleed. It’s pretty damn frustrating, but that’s often a sign of something worthwhile, unless of course, you’re talking about your congressman.
Overall, beatmania is a solid game. In my opinion, and that’s all it is, not worth $65, but if it came in at $50 I wouldn’t think twice about it.
For more beatmania discussion, check out the April 9th episode of Team Fremont Live, our weekly podcast.
Article By: Moe
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



