Siren

Developer: SCEI
Publisher: SCEA
Console: PlayStation 2
6.0
Quick Look: A stealth/horror game that is scary simply because there aren't many stealthy things that'll keep you alive.
Village of the Damned meets Silent Hill meets Splinter Cell. Does it work?

Keiichiro Toyama, who headed up the original Silent Hill, this time ventures into new yet familiar territory with Siren, Sony’s new horror installment brought to you by not only the aforementioned Toyama-san, but also the creators of Sony’s earlier PS2 sci-fi/horror offering Extermination. By combining psychological horror with stealth elements, Siren makes good on Sony’s promise to innovate on PS2. Even more interesting is that the new play mechanics introduced in Siren serve to make the game scarier. And while not without its flaws, Siren is quite the breath of fresh air for fans of the horror genre -- maybe. Siren, while deservingly commended for being unique, is still a game that will appeal only to a niche crowd; one that can overlook obvious design flaws and can stomach a lot of trial and error gameplay.

Instead of the player landing the role of a single character, Siren has players seeing through the eyes of ten different personalities, all folks present in the Japanese village Hanuda when, after the beckoning of a disturbing siren, the village became plagued with fog, and the surrounding sea turned blood red. Even the rain was distinctly crimson. Worse, the people of Hanuda were transformed into “shibito”, a form of undead that bleeds from their eyes and develops an intolerable hatred for the living. Over the span of three days, players will live through the horrible events, made up of 78 missions, and guiding the surviving ten characters to safety using a few key play mechanics.

At its core, Siren is a stealth game. Players are encouraged to avoid combat as much as possible, because for the most part, players are virtually helpless. For one, very few of these characters can defend themselves with any sort of weapon, and the undead villagers can’t really die anyway (thanks to that red rain, which has mysterious healing powers). Fortunately, players have one unique power at their disposal. Called “sightjacking”, players can concentrate their thoughts on the surrounding area, and can see through the eyes of the shibito. In this mode, the player is helpless, and cannot control what he sees or hears, but can use the ability to navigate the levels by knowing where the shibito are, how much they can see, and their patrol patterns. Simply press the L2 button, and rotate the right analog stick like a radio tuner, and the player can “”tune in” to any shibito in the area. You can then assign what you see to one of the controller’s face buttons, and move on to the next shibito. With this ability, you can go into sightjacking mode, and simply press any of the face buttons to revert your visions to that particular enemy. More than being useful though, sightjacking actually serves to scare the player more than anything else. You can simply imagine a scenario where you tune in to a shibito’s visions, only to discover that it’s right behind you! And if that weren’t enough, the mere thought of seeing through the eyes of those out to kill you can be rather perturbing.

The game is based very highly on realism, so there are no mid-level saves, no life meter, and can take very few hits before you die (though the aforementioned red water can heal you too if you stay out of danger long enough). In addition, there are no meters or radar functions to help you know where your enemies are, making the sightjacking ability all the more critical. The only other attribute you have is the ability to run and hide (and a single, basic crouch) when you’re spotted, so for being a stealthy game, there is very little you can actually do to be stealthy. Furthermore, the sightjacking ability is less useful than it should be. If Siren took place in your home town, you could actually recognize where your enemies are, but because you’ve never been to this village, seeing through the eyes of your enemies helps very little in the grand scheme of things. The environments are foggy and dark, so conspicuous locales are rare. What all of this leads to is very frustrating trial and error gameplay, where you must learn each map step for step, as well as learning each shibito’s patrol route. Do all of this while continuing to die over and over until you get to the end of a mission. Rinse and repeat for 77 more levels (though you’ll often play through the same missions with minute variations), and you may be too frustrated to play all the way through.

Perhaps the gameplay flaws here would be less conspicuous you had the chance to care about the characters you play as. But since you’ll transverse the game through the eyes of ten different villagers, you don’t have the chance to really dig into their personal tales. In addition, the game’s story is told out of chronological order, so you must try to put the plot together yourself with the help of the Link Navigator, a chart that keeps track of the game’s events. Unfortunately, the Link Navigator does little to actually piece things together, and only serves to confuse even more in the end. Even the game’s puzzles are frustrating, as some of your objectives are so pointless you almost have to laugh at what the game wants you to do (find a shoe? One stinking shoe!?).

It’s not all bad, though. For the most part, the game’s controls are well done, with only a scant few areas that could use some tweaking. You’ll be right at home if you’ve played survival horror games before. The enemy AI is fairly smart too, or at least, smarter than the average undead abomination found in certain other horror titles. The shibito can climb anything you can, and stay very alert when they think they’ve spotted you. And since they are armed and you generally aren’t, they are more than formidable opponents. The only downside to the enemy AI is that they are sometimes too good, especially at shooting. These shambling undead jerks are crack shots with guns, even though it’s foggy and dark, and their, well, dead.

Graphically, Siren looks almost exactly like Silent Hill 2. That said, Siren is more 2001 than 2004, but that doesn’t mean the game doesn’t look good. The environments and color palette serve to create a very creepy atmosphere, though since the Silent Hill series did it first, the look no longer amazes like it once did, and comes off as more of a copycat than anything else. Noise filtering? Been there, done that. Blanket of swirling fog at all times? Yep, it’s here, but it’s been done elsewhere first. Even the blood is conspicuously similar to that of the Silent Hill series. Not that it’s bad. It’s actually rather good, and considering the game was spearheaded by a former Silent Hill mastermind, the comparisons make sense. But even though the graphics are appropriately dreary, it’s not on par with more recent horror releases, most notably the stunning Silent Hill 3.

Still, the mood is undeniable. Not being able to see the majority of what’s in front of you makes the game much more frightening, especially when a shibito pops into view through the fog, just when you’re feeling the safest. The character models look eerily realistic, sporting painted over digitized faces of the real actors performing their roles. Animation isn’t bad, though isn’t as impressive as it could be. And the draw distance is very short, thanks to all the fog and perpetual darkness.

The game may look a lot like Silent Hill, but for the most part, it doesn’t sound like it. The game is host to some fairly morbid musical scores, reminiscent of the original Resident Evil. It’s good and creepy, adding to an already frightening and lonely atmosphere. Even the voice acting is well done, which is unusual since horror games are notorious for sporting some of the industry’s worst voice acting. The only real downside to the voices is that the actors, who are clearly Asian in every respect, speak with heavy British accents. The UK version of the voice acting has been kept for the North American release, and as a result, the voices coming from Asian characters is unusually bizarre, even though we are often used to seeing Asian characters speak in English.

If judged purely on innovation alone, Siren would be an outstanding achievement. The game is definitely spooky, the plot is intriguing, and the creative play mechanics are a welcome change to the ever-tiring survival horror formula. In the hands of those who like horror games with a heavy dose of realism and stealth gameplay, Siren could become an all-time favorite.

Despite its unique approach though, the game is also very frustrating, and at times, feels more like work than like fun. The stealth gameplay is much too basic, and though the ability to see through the eyes of your attackers is creative (and spooky), it doesn’t help the player as well as it was intended. For the most die-hard of terror titles, it may be wise to give it a rent to see if it’s up your alley, as the gameplay will likely make you love it or hate it. But if the idea of dying 15 times on the same level or studying your enemies’ patrol routes for ten minutes just to take five steps forward sounds excruciating to you, it’d be wise to stay away from this one.





Article By: Brendon Hivner

After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.

We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.

By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.



Phil and the boys are back with another episode of Team Fremont Live-UK!

They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!




What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?


We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!

All that and gaming news along with the usual Hilden Drunken Downward Spiral!

Check it out on this week's Team Fremont Live!


The British Drunken Gamers are back with another episode of Team Fremont Live-UK!

They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!

Tune in!


We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.

All this and an interview with Bohus Blahut from RetroThing.com.

Check it out on the latest episdoe of Team Fremont Live


The British Drunken Gamers bring you the first stand alone episode of TFL-UK!

They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.

Check it out on the newest TF podcast, TFL-UK!


We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!

Our thanks to Chris Nelson from TFL-UK for the early review!


We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.

And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!

All this and more on this week's Team Fremont Live!


Damn it!!! We lost the bet and this episode represents our punishment for the loss!

Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.

In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!

All this and more on this week's Team Fremont Live!


We've got two special guests this week!

First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!

We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!

All this and the grand finale of the Shumpera on this week's Team Fremont Live!


I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.


Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.

In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!

All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!

Check it all out on this week's episode of Team Fremont Live!


We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.

In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.

And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.

We hope to see you this weekend!


We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!

And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!

We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.

Check it out on this week's Team Fremont Live!