Shadow of the Colossus
Developer: SCEIPublisher: SCEA
Console: PlayStation2
9
Quick Look:
To be blunt: Shadow of the Colossus is a fantastic and unique game that deserves a purchase by anyone who enjoys videogames. Unless you’d rather just play the latest sequel EA has slapped together?
Simply put, Shadow of the Colossus is a masterpiece of interactive art. It is one of the most beautiful games I’ve ever had the pleasure to experience, despite some technical problems here and there, and if I were asked to list some of the most incredible things I’ve done in a game, several of them would be from Shadow of the Colossus. That said, it does have a few problems that hold it back from perfection as a game. These problems, however, are pretty minor compared to the rest of the incredible adventure that awaits anyone who plays it.
The game begins slowly. Your character, the Wanderer, is seen riding his horse, through forests, valleys, and alongside rivers, clearly on a long journey of some sort. In his arms is a dead girl. After much travel, the trio reaches an ancient temple. The Wanderer sets the girl down on the alter and a voice explains that bringing life back to the dead is very difficult and do to so he’ll need to slay the 16 colossi that inhabit this land. That’s the gist of it, anyway. Despite the minimalist approach to storytelling, the plot eventually becomes one of the highlights of the game - although it doesn’t really kick in until the end, so I can’t give any details.
Until then, the Wanderer has quite a task on his hands. The flow of the game is very simple. Hop on your horse and raise your sword into the air. The sun will reflect off of it and guide you to your next colossus battle. From there, it’s just a matter of riding there. You won’t encounter any enemies on the way or any puzzles to solve. It’s a peaceful ride to the next battle; sometimes they take 30 seconds and sometimes 5 minutes. I’m personally torn on the idea of these rides. The landscape is most certainly a sight to behold, and as you ride, the camera swings low and to the side for a very cinematic perspective. That said, if you happen to get lost on your journey, which did happen to me on two or three occasions, it becomes very boring.

It’s when you reach the colossus that the game truly shines. The colossi range in size from as small as a van to as large as a tall building. Some are humanoid, while others clearly have animal inspirations. They’re almost all very different, though, and only once or twice did I feel like I was fighting a similar opponent. The way to bring the beasts down is always the same; find the vital points on their bodies and stab them. That’s easier said than done, of course.
Fighting each colossus is like a puzzle. Most of them won’t simply bend over and let you climb all over them, so you’ll have to figure out how to get up there. Your only equipment is your horse, sword and a simple bow. Sometimes you can use the environment to assist you, but sometimes it will be assisting the colossus. Once you’ve figured out how to defeat the creature, I found it was usually pretty easy to take down. The challenge comes in figuring out exactly how to defeat them.
The thrill of being hundreds of feet up in the air, clutching to the hairs of a colossus while he thrashes about as your grip strength is just about to run out cannot be understated. The game took me about 8 hours to complete, and during those 8 hours, I experienced more “Holy crap!!” moments than probably any other single game. With the exception of one or two, every single colossus battle is freaking incredible.
The visuals, as mentioned before, are simply beautiful. The colossus designs are ridiculously well-made. They truly create a sense of size and power. They also sport some truly impressive hair effects. On the other side of the spectrum, the peaceful rides with your horse are equally impressive - although for obviously different reasons. The camera, while somewhat troublesome to control at times, has a sort of motion-blur thing going on that adds to the intensity of combat. The only real downer with the visuals is the unsteady framerate. It does get distracting sometimes, but never truly interferes with play. Likewise, the audio shines. During battle, it ramps up at just the right moments and truly adds something to the experience.
So, the problems. As mentioned before, the framerate is a bit shaky and the camera can be tough to manage. The longer horse rides can become tedious, and the game is pretty short. There’s some replay to be had, with a hard difficulty (that really really should’ve been open at the start...) and some time attack modes. There’s some other extra stuff to collect and some secrets to be found, too. And, of course, anyone who liked Ico should play this one through, as the numerous ties to that game will surely lead to many thought-provoking discussions.
Article By: Sarah Themel
The game begins slowly. Your character, the Wanderer, is seen riding his horse, through forests, valleys, and alongside rivers, clearly on a long journey of some sort. In his arms is a dead girl. After much travel, the trio reaches an ancient temple. The Wanderer sets the girl down on the alter and a voice explains that bringing life back to the dead is very difficult and do to so he’ll need to slay the 16 colossi that inhabit this land. That’s the gist of it, anyway. Despite the minimalist approach to storytelling, the plot eventually becomes one of the highlights of the game - although it doesn’t really kick in until the end, so I can’t give any details.
Until then, the Wanderer has quite a task on his hands. The flow of the game is very simple. Hop on your horse and raise your sword into the air. The sun will reflect off of it and guide you to your next colossus battle. From there, it’s just a matter of riding there. You won’t encounter any enemies on the way or any puzzles to solve. It’s a peaceful ride to the next battle; sometimes they take 30 seconds and sometimes 5 minutes. I’m personally torn on the idea of these rides. The landscape is most certainly a sight to behold, and as you ride, the camera swings low and to the side for a very cinematic perspective. That said, if you happen to get lost on your journey, which did happen to me on two or three occasions, it becomes very boring.

It’s when you reach the colossus that the game truly shines. The colossi range in size from as small as a van to as large as a tall building. Some are humanoid, while others clearly have animal inspirations. They’re almost all very different, though, and only once or twice did I feel like I was fighting a similar opponent. The way to bring the beasts down is always the same; find the vital points on their bodies and stab them. That’s easier said than done, of course.
Fighting each colossus is like a puzzle. Most of them won’t simply bend over and let you climb all over them, so you’ll have to figure out how to get up there. Your only equipment is your horse, sword and a simple bow. Sometimes you can use the environment to assist you, but sometimes it will be assisting the colossus. Once you’ve figured out how to defeat the creature, I found it was usually pretty easy to take down. The challenge comes in figuring out exactly how to defeat them.
The thrill of being hundreds of feet up in the air, clutching to the hairs of a colossus while he thrashes about as your grip strength is just about to run out cannot be understated. The game took me about 8 hours to complete, and during those 8 hours, I experienced more “Holy crap!!” moments than probably any other single game. With the exception of one or two, every single colossus battle is freaking incredible.
The visuals, as mentioned before, are simply beautiful. The colossus designs are ridiculously well-made. They truly create a sense of size and power. They also sport some truly impressive hair effects. On the other side of the spectrum, the peaceful rides with your horse are equally impressive - although for obviously different reasons. The camera, while somewhat troublesome to control at times, has a sort of motion-blur thing going on that adds to the intensity of combat. The only real downer with the visuals is the unsteady framerate. It does get distracting sometimes, but never truly interferes with play. Likewise, the audio shines. During battle, it ramps up at just the right moments and truly adds something to the experience.
So, the problems. As mentioned before, the framerate is a bit shaky and the camera can be tough to manage. The longer horse rides can become tedious, and the game is pretty short. There’s some replay to be had, with a hard difficulty (that really really should’ve been open at the start...) and some time attack modes. There’s some other extra stuff to collect and some secrets to be found, too. And, of course, anyone who liked Ico should play this one through, as the numerous ties to that game will surely lead to many thought-provoking discussions.
Article By: Sarah Themel
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



