Ratchet and Clank: Going Commando
Developer: InsomniacPublisher: SCEA
Console: PlayStation 2
9.5
Quick Look:
This game clobbers the competition and is the best platform game in years.
In an industry full of sequels, rehashes, and copycats, it’s tough to find that golden mean where the quest for originality doesn’t breed over-bloated ideas. Last year’s Ratchet and Clank was one of the most original, yet enjoyable, games in recent memory. It turned the tried-and-true platform genre on its ear with massive worlds, a unique weapon system, and gameplay that somehow felt familiar and new at the exact same time. And while Insomniac doesn’t try to reinvent the genre with Going Commando, as we’ve seen with recent efforts, that’s not necessarily a bad thing. In fact, it works much to the game’s advantage.
What you get with Ratchet and Clank: Going Commando is a bigger and badder experience than the first one and this year’s most outstanding platforming game.

Going Commando leaves off months after the duo’s first adventure. Ordinary life has left them a bit bored and our heroes find themselves sitting around watching a lot of television while waiting for their next big escapade. Their break comes when Abercrombie Fizzwidget, head of Megacorp and linguistic mastermind, hires you to retrieve a stolen experiment. As you might suspect, the plot does eventually thicken with all sorts of tomfoolery and shenanigans. While the plot isn’t exactly engrossing, the dialogue is genuinely funny and extremely entertaining. Trying to decipher Fizzwidget’s gibberish is a laugh and the various NPCs you encounter throughout the game are extremely memorable.
One of the main attractions in Ratchet and Clank was the weapon selection, and Insomniac has ensured that fans’ expectations will be far exceeded. The 20+ new weapons are not only bad ass, they’re also upgradeable. The Lancer is the standard weapon and packs quite a punch. However, the Chopper, Gravity Bomb, and their respective upgrades have room-clearing power. Upgrading is done by simply using the weapon, so blast to your heart’s content and you’ll eventually be rewarded. Throughout the Going Commando, you’re also allowed to import your old weapons from the first game, bringing both variety and familiarity.
The upgrade system also applies to the characters themselves. Ratchet has a basic experience system that allows him to gain more energy and Clank can be outfitted with different tools and abilities.
Speaking of Clank, our little robot buddy is far more entertaining this time around thanks in part to the fact that he is easier to control and his levels are much more interesting. Playing through the Clank levels almost have a puzzle game feel to them, requiring you to utilize his various robot counterparts for different situations.
Ratchet himself also has been given a personality adjustment, making him feel like less of a generic platforming mascot and more of a franchise character that you can’t help but care about.
The level design is extremely clever in that even though you may have to tromp through previously explored territory, it never feels redundant. Our heroes are lucky to travel through a wide range of locales and environments, from prehistoric caverns to futuristic cities. The only problem is that from time to time when exploring a particularly narrow passageway the camera can become a slight nuisance. The somewhat lazy camera perspective also becomes a problem when facing a surrounding swarm of enemies. In these instances it’s almost necessary to keep your finger on the L1 button to whip the camera back behind you.
While Going Commando does in most regards stay true to its platforming roots, it seems developers are no longer satisfied to allow gamers to simply jump and shoot their way through platform games. Going Commando amazingly provides even more variety in the gameplay department than its predecessor by including numerous shooting, driving, and puzzle-solving elements. And the remarkable thing is that it does them all quite well. It’s hard not to be impressed by the tight controls while speeding through canyons and various race tracks. Blasting asteroids and enemy space ships is also done with extreme precision and style. Insomniac deserves some serious recognition for their ability to not only master the feel of these “Maxi-Games”, but also for their ability to blend them seamlessly into the game without making them feel like meaningless diversions.

Taking a moment to stop the gameplay, switch into first-person view and pan the camera around to view the landscape will make you fully appreciate what can be done with the PlayStation 2 hardware. The bright, colorful environments are not only crystal clear, but also remarkably well thought out. The incredibly original “spherical” worlds not only serve as spectacular eye candy, but also a lesson in level design mastery. The point here is that everything fits together so well and absolutely nothing feels forced or contrived.
The absolute “hugeness” of the game is also something to be noted as rarely does the game reveal hints of overpowering the hardware. Everything moves, everything is incredibly detailed, and there are no signs of flickering, pop-in, or other poor design symptoms. The bottom line is that Going Commando represents the pinnacle of beauty on the PS2.
The hilarious dialogue could not have been pulled off without the fine work of the voice-over talent. While it seems that Ratchet has received a slight voice-lift the changes have been for the better. The enemy voices and sound effects are also well done and somewhat amusing at times. While we’re not sure why certain enemies sound like pigeons when shot, it sort of brings a smile to one’s face.
While the soundtrack in Going Commando is pretty much of your typical platform variety, it’s also well tailored to the game, heightening the tension when needed and remaining subtle when not.
Simply put, Ratchet & Clank: Going Commando stands as the true evolution of the platform genre, proving that in order to evolve, a game does not have to steal from everything that’s popular at the moment. While it’s not as purely platform as Mario Sunshine, it’s also not trying to be “Ratchet Theft Auto” like certain other games.
Those gamers disappointed by the first game’s ease will be delighted to know that Insomniac has stepped up the difficulty a few notches. However, while Going Commando is noticeably harder than the first game, it maintains that “just one more try” quality and you never really feel cheated when failing a mission. This, my friends, is what separates the great from the mediocre.
By refining the already fantastic elements of the first game (i.e.: larger worlds, better weapons, better character design, etc.) Going Commando has not only met fans’ expectations, it has far exceeded them and gone on to be the best platform game of 2003.
Article By: John Luedtke
What you get with Ratchet and Clank: Going Commando is a bigger and badder experience than the first one and this year’s most outstanding platforming game.

Going Commando leaves off months after the duo’s first adventure. Ordinary life has left them a bit bored and our heroes find themselves sitting around watching a lot of television while waiting for their next big escapade. Their break comes when Abercrombie Fizzwidget, head of Megacorp and linguistic mastermind, hires you to retrieve a stolen experiment. As you might suspect, the plot does eventually thicken with all sorts of tomfoolery and shenanigans. While the plot isn’t exactly engrossing, the dialogue is genuinely funny and extremely entertaining. Trying to decipher Fizzwidget’s gibberish is a laugh and the various NPCs you encounter throughout the game are extremely memorable.
One of the main attractions in Ratchet and Clank was the weapon selection, and Insomniac has ensured that fans’ expectations will be far exceeded. The 20+ new weapons are not only bad ass, they’re also upgradeable. The Lancer is the standard weapon and packs quite a punch. However, the Chopper, Gravity Bomb, and their respective upgrades have room-clearing power. Upgrading is done by simply using the weapon, so blast to your heart’s content and you’ll eventually be rewarded. Throughout the Going Commando, you’re also allowed to import your old weapons from the first game, bringing both variety and familiarity.
The upgrade system also applies to the characters themselves. Ratchet has a basic experience system that allows him to gain more energy and Clank can be outfitted with different tools and abilities.
Speaking of Clank, our little robot buddy is far more entertaining this time around thanks in part to the fact that he is easier to control and his levels are much more interesting. Playing through the Clank levels almost have a puzzle game feel to them, requiring you to utilize his various robot counterparts for different situations.
Ratchet himself also has been given a personality adjustment, making him feel like less of a generic platforming mascot and more of a franchise character that you can’t help but care about.
The level design is extremely clever in that even though you may have to tromp through previously explored territory, it never feels redundant. Our heroes are lucky to travel through a wide range of locales and environments, from prehistoric caverns to futuristic cities. The only problem is that from time to time when exploring a particularly narrow passageway the camera can become a slight nuisance. The somewhat lazy camera perspective also becomes a problem when facing a surrounding swarm of enemies. In these instances it’s almost necessary to keep your finger on the L1 button to whip the camera back behind you.
While Going Commando does in most regards stay true to its platforming roots, it seems developers are no longer satisfied to allow gamers to simply jump and shoot their way through platform games. Going Commando amazingly provides even more variety in the gameplay department than its predecessor by including numerous shooting, driving, and puzzle-solving elements. And the remarkable thing is that it does them all quite well. It’s hard not to be impressed by the tight controls while speeding through canyons and various race tracks. Blasting asteroids and enemy space ships is also done with extreme precision and style. Insomniac deserves some serious recognition for their ability to not only master the feel of these “Maxi-Games”, but also for their ability to blend them seamlessly into the game without making them feel like meaningless diversions.

Taking a moment to stop the gameplay, switch into first-person view and pan the camera around to view the landscape will make you fully appreciate what can be done with the PlayStation 2 hardware. The bright, colorful environments are not only crystal clear, but also remarkably well thought out. The incredibly original “spherical” worlds not only serve as spectacular eye candy, but also a lesson in level design mastery. The point here is that everything fits together so well and absolutely nothing feels forced or contrived.
The absolute “hugeness” of the game is also something to be noted as rarely does the game reveal hints of overpowering the hardware. Everything moves, everything is incredibly detailed, and there are no signs of flickering, pop-in, or other poor design symptoms. The bottom line is that Going Commando represents the pinnacle of beauty on the PS2.
The hilarious dialogue could not have been pulled off without the fine work of the voice-over talent. While it seems that Ratchet has received a slight voice-lift the changes have been for the better. The enemy voices and sound effects are also well done and somewhat amusing at times. While we’re not sure why certain enemies sound like pigeons when shot, it sort of brings a smile to one’s face.
While the soundtrack in Going Commando is pretty much of your typical platform variety, it’s also well tailored to the game, heightening the tension when needed and remaining subtle when not.
Simply put, Ratchet & Clank: Going Commando stands as the true evolution of the platform genre, proving that in order to evolve, a game does not have to steal from everything that’s popular at the moment. While it’s not as purely platform as Mario Sunshine, it’s also not trying to be “Ratchet Theft Auto” like certain other games.
Those gamers disappointed by the first game’s ease will be delighted to know that Insomniac has stepped up the difficulty a few notches. However, while Going Commando is noticeably harder than the first game, it maintains that “just one more try” quality and you never really feel cheated when failing a mission. This, my friends, is what separates the great from the mediocre.
By refining the already fantastic elements of the first game (i.e.: larger worlds, better weapons, better character design, etc.) Going Commando has not only met fans’ expectations, it has far exceeded them and gone on to be the best platform game of 2003.
Article By: John Luedtke
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



