Killzone
Developer: GuerillaPublisher: SCEA
Console: PlayStation 2
8.2
Quick Look:
A great shooter both online and off, but could've used a few more months of development to make it truly great.
Knowing about Killzone for some time, and knowing that it has been called Sony’s “Halo killer”, it’s only natural that players expect certain things. That said, it’s obvious that Killzone has a lot to live up to, whether or not it can be considered fair.
Killzone isn’t a Halo killer, but it’s a damn good game nonetheless. In fact, it’s definitely one of the PS2’s definitive shooters, thanks to solid controls, some interesting mechanics, fun weapons, decent storyline, and excellent online play.

What makes Killzone unique is its ability to play as four different characters, each with abilities that cause the player to run through the game differently. Although cliché, the characters are different enough to warrant several different plays of select levels. You have your all-around guy, Templar, whom you start the game with, and he can use virtually any weapon and is fairly speedy enough to get the job done, whatever it may be; the stealthy agent Luger, who can move silently, crawl through narrow tunnels, and even has access to thermal vision,and can stealth kill opponents; Rico, the heavy weapons specialist, who can’t move very fast (even when sprinting) and can’t leap over short walls, but carries a gun so devastating that it hardly matters (and you can shoot rockets with it!); and finally there’s Hahka, a Helghast defector who can move through Helghast traps undetected and can also reprogram enemy drone bots. No matter which agent you play as, the level progresses a bit differently, though the differences aren’t as big as you’d expect. Sometimes there is a branching path, often leading to a weapon unattainable by the rest of your squad. More often than not though, you are simply treated to a different way through the level, which admittedly, is more than many shooters offer in terms of level design.
This variety comes much needed though, as Killzone is a highly scripted shooter. Events and enemy ambushes happen on cue, not on their own. And in most cases, those situations come at the same time. For example, you’ll have a shootout with a handful of enemies, and after you clear the area, you’ll run for a few steps before you stumble onto the next bunch. Enemies often load into the game after you scour a specific area too, so just because you thoroughly explored a structure doesn’t mean that an enemy won’t appear there just as you leave, because more than likely, it will. And while it can throw you off guard, thereby keeping the tension high, it defeats the purpose of any sort of exploration within the level.
Killzone is a lengthy adventure, and though it’s pretty exciting going solo, the addition of co-op play would’ve been nice, especially considering that there are four characters to choose from. Your squad mates go with you on your travels throughout the game, but even though there are moments when they show some intelligence, they spend most of their time watching you fight, which can be frustrating when you’re getting bombarded by enemies. Oddly, they are impervious to any and all damage, except when you’re controlling them.
At times though, enemy AI can be very smart, lobbing grenades when they see you but they aren’t in range for a firefight. They often lead you into ambushes, and they know how to use their guns. But some Helghast soldiers still find their way into the middle of a fire fight and just stand in place, refusing to take cover, making the AI seem more hit-and-miss than it really is, which is a shame.

While the controls are fairly ergonomic, melee attacks can only be done via the Action button when you are close enough to an enemy. Jumping over obstacles are done the same way, and it’s annoying most of the time, seeing as how many of the levels are set up with plenty of debris for you to either leap over or walk around. In many cases walking around the obstacles is the time saver as waiting for the leap icon to appear before a barrier is just plain irritating. Furthermore, some things can be leaped over and others can’t, despite looking like or being the exact same thing.
Online play is a blast, and Killzone comes with a bevy of modes to play in, including the standard deathmatch and team deathmatch modes. There is Supply Drop, a capture the flag-style game where you and your teammates must locate supply drops in the battlefield and take them back to your base for points. The Assault mode is fun as well, where you must destroy your enemy’s generators, and each team takes turn every round going from offense to defense. Defend and Destroy is an Assault variant where both teams have generators and each have to destroy the others while defending their own. And finally, Domination is basically two teams fighting over control of key switches on the battlefield. Up to 16 players can join in these games, which offer full headset support and other community options. More content is promised for the future as well; a good thing, since Killzone only comes with 8 multiplayer maps packed in.
Offline multiplayer is fun too. Though limited to just two players, you can fill each game and map with up to 14 bots (15 if you play by yourself).
In terms of talking weapons, which makes first-person shooters so fun to play, Killzone thankfully come packed full of ferocious firearms that range from good to awesome. Even the simple combat knife can be fun to use, and each of the guns comes with the necessary oomph when firing off round after round, which proves critical to the game’s feel. There are 27 weapons in all. 21 of them range from pistols to shotguns, machine guns and grenade launchers; 5 different kinds of gun emplacements, and disappointingly, only one type of hand grenade. To the good though, it's worth noting that most of the game's weapons feature secondary firing features.
Graphically, Killzone is a sight to behold, sporting some of the PS2’s best texture detailing in both the models and the environments. At times, the graphics are incredible, looking better than most shooters on competing platforms. The gritty, war-torn atmosphere is more present in the visuals than anywhere else in the game, and the gorgeous environments are teeming with life and substance. The jungle environments in particular, look sensational, with the most realistically drawn vegetation in a shooter yet. The effects are astounding as well, most especially in the smoke effects that spray from explosions. They dissipate slowly, and remnants of the explosions hang in the air for several moments after the blast.
Unfortunately, the framerate doesn’t stay consistent, and even its smoothest runs can be a choppy affair, though the game is always playable. All of the detail crammed into the game also results in a fairly short draw distance, especially on the outside jungle levels. In these instances, you’re simply cloaked in fog. Sometimes texture details will pop into view (especially on character models) just as you close in on them, and the environments are peppered with a few visible seams, but the problem isn’t significant, and in some cases, barely noticeable.

The sound department sports some epic musical scores that, despite sounding a bit familiar at times, nevertheless get the job done. The music matches the feel of the battlegrounds, whether you’re quietly sneaking down a dimly-lit hallway or raging through a chaotic battle in a war-torn cityscape. The voice-overs are equally well done, though the predictable character personalities show themselves in the script, making the story a bit cliché, despite being more than good enough to keep things rolling along.
Killzone is a great single- and multiplayer shooter – so good that it could easily be the best entry in the genre for PS2 owners. A few more months of polish could’ve been just what the game needed to truly reach the level of greatness that players hoped for though. As it stands, Killzone is an exciting game; one that just barely missed the bulls eye, but is well on its way to being a groundbreaking shooter franchise.
Article By: Brendon Hivner
Killzone isn’t a Halo killer, but it’s a damn good game nonetheless. In fact, it’s definitely one of the PS2’s definitive shooters, thanks to solid controls, some interesting mechanics, fun weapons, decent storyline, and excellent online play.

What makes Killzone unique is its ability to play as four different characters, each with abilities that cause the player to run through the game differently. Although cliché, the characters are different enough to warrant several different plays of select levels. You have your all-around guy, Templar, whom you start the game with, and he can use virtually any weapon and is fairly speedy enough to get the job done, whatever it may be; the stealthy agent Luger, who can move silently, crawl through narrow tunnels, and even has access to thermal vision,and can stealth kill opponents; Rico, the heavy weapons specialist, who can’t move very fast (even when sprinting) and can’t leap over short walls, but carries a gun so devastating that it hardly matters (and you can shoot rockets with it!); and finally there’s Hahka, a Helghast defector who can move through Helghast traps undetected and can also reprogram enemy drone bots. No matter which agent you play as, the level progresses a bit differently, though the differences aren’t as big as you’d expect. Sometimes there is a branching path, often leading to a weapon unattainable by the rest of your squad. More often than not though, you are simply treated to a different way through the level, which admittedly, is more than many shooters offer in terms of level design.
This variety comes much needed though, as Killzone is a highly scripted shooter. Events and enemy ambushes happen on cue, not on their own. And in most cases, those situations come at the same time. For example, you’ll have a shootout with a handful of enemies, and after you clear the area, you’ll run for a few steps before you stumble onto the next bunch. Enemies often load into the game after you scour a specific area too, so just because you thoroughly explored a structure doesn’t mean that an enemy won’t appear there just as you leave, because more than likely, it will. And while it can throw you off guard, thereby keeping the tension high, it defeats the purpose of any sort of exploration within the level.
Killzone is a lengthy adventure, and though it’s pretty exciting going solo, the addition of co-op play would’ve been nice, especially considering that there are four characters to choose from. Your squad mates go with you on your travels throughout the game, but even though there are moments when they show some intelligence, they spend most of their time watching you fight, which can be frustrating when you’re getting bombarded by enemies. Oddly, they are impervious to any and all damage, except when you’re controlling them.
At times though, enemy AI can be very smart, lobbing grenades when they see you but they aren’t in range for a firefight. They often lead you into ambushes, and they know how to use their guns. But some Helghast soldiers still find their way into the middle of a fire fight and just stand in place, refusing to take cover, making the AI seem more hit-and-miss than it really is, which is a shame.

While the controls are fairly ergonomic, melee attacks can only be done via the Action button when you are close enough to an enemy. Jumping over obstacles are done the same way, and it’s annoying most of the time, seeing as how many of the levels are set up with plenty of debris for you to either leap over or walk around. In many cases walking around the obstacles is the time saver as waiting for the leap icon to appear before a barrier is just plain irritating. Furthermore, some things can be leaped over and others can’t, despite looking like or being the exact same thing.
Online play is a blast, and Killzone comes with a bevy of modes to play in, including the standard deathmatch and team deathmatch modes. There is Supply Drop, a capture the flag-style game where you and your teammates must locate supply drops in the battlefield and take them back to your base for points. The Assault mode is fun as well, where you must destroy your enemy’s generators, and each team takes turn every round going from offense to defense. Defend and Destroy is an Assault variant where both teams have generators and each have to destroy the others while defending their own. And finally, Domination is basically two teams fighting over control of key switches on the battlefield. Up to 16 players can join in these games, which offer full headset support and other community options. More content is promised for the future as well; a good thing, since Killzone only comes with 8 multiplayer maps packed in.
Offline multiplayer is fun too. Though limited to just two players, you can fill each game and map with up to 14 bots (15 if you play by yourself).
In terms of talking weapons, which makes first-person shooters so fun to play, Killzone thankfully come packed full of ferocious firearms that range from good to awesome. Even the simple combat knife can be fun to use, and each of the guns comes with the necessary oomph when firing off round after round, which proves critical to the game’s feel. There are 27 weapons in all. 21 of them range from pistols to shotguns, machine guns and grenade launchers; 5 different kinds of gun emplacements, and disappointingly, only one type of hand grenade. To the good though, it's worth noting that most of the game's weapons feature secondary firing features.
Graphically, Killzone is a sight to behold, sporting some of the PS2’s best texture detailing in both the models and the environments. At times, the graphics are incredible, looking better than most shooters on competing platforms. The gritty, war-torn atmosphere is more present in the visuals than anywhere else in the game, and the gorgeous environments are teeming with life and substance. The jungle environments in particular, look sensational, with the most realistically drawn vegetation in a shooter yet. The effects are astounding as well, most especially in the smoke effects that spray from explosions. They dissipate slowly, and remnants of the explosions hang in the air for several moments after the blast.
Unfortunately, the framerate doesn’t stay consistent, and even its smoothest runs can be a choppy affair, though the game is always playable. All of the detail crammed into the game also results in a fairly short draw distance, especially on the outside jungle levels. In these instances, you’re simply cloaked in fog. Sometimes texture details will pop into view (especially on character models) just as you close in on them, and the environments are peppered with a few visible seams, but the problem isn’t significant, and in some cases, barely noticeable.

The sound department sports some epic musical scores that, despite sounding a bit familiar at times, nevertheless get the job done. The music matches the feel of the battlegrounds, whether you’re quietly sneaking down a dimly-lit hallway or raging through a chaotic battle in a war-torn cityscape. The voice-overs are equally well done, though the predictable character personalities show themselves in the script, making the story a bit cliché, despite being more than good enough to keep things rolling along.
Killzone is a great single- and multiplayer shooter – so good that it could easily be the best entry in the genre for PS2 owners. A few more months of polish could’ve been just what the game needed to truly reach the level of greatness that players hoped for though. As it stands, Killzone is an exciting game; one that just barely missed the bulls eye, but is well on its way to being a groundbreaking shooter franchise.
Article By: Brendon Hivner
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



