Eyetoy: Antigrav
Developer: HarmonixPublisher: Sony
Console: PlayStation 2
7.5
Quick Look:
EyeToy owners should pick this one up; it’s the most compelling thing on the EyeToy at the moment, despite its problems.
The EyeToy is undoubtedly a cool little device, although so far pretty much all we’ve seen in the States are minigame collections. There’s nothing wrong with those, but it’d be nice if some creative design teams came up with some more innovative game ideas. That’s just what Harmonix, developer of the musical masterpieces Frequency and Amplitude, has done with Antigrav. They’ve designed a full and complete game that just happens to use the Eyetoy instead of a controller.
Antigrav is a hoverboard game, and it’s pretty comparable in design to something like SSX. There are both race and trick modes, although they don’t feel all that different. In race mode, you’re racing through one of five tracks as fast as you can, attempting to finish ahead of your competition. The tracks are so large, and there are so many routes through each one, that you don’t end up seeing the other racers very often. Typically, you’ll just feel like you’re racing against the clock, but it’s still fun, because the unique dynamics of the game are that enjoyable. The trick mode is the same deal on the same tracks, except there are no other racers and you’re trying to score as many points as possible by pulling off tricks and grabbing icons.

When you start the game, you’ll have to configure your head location. The EyeToy actually locks onto your head and tracks its movements, along with the movements of your hands. When you’re playing Antigrav, there’s no low-resolution image of yourself on screen; it looks just like any other videogame. Your character consists entirely of polygons; the only difference is in how you control him. Tilting your head from side to side steers your hoverboard, crouching makes your character duck, and jumping, well, I’ll let you guess what jumping does. The game reads your hands for a variety of things.
There are basically three modes of movement during each race. Normally you’re just kind of moving along, tilting your head or jumping to avoid obstacles. If you go off a big ramp or get large air some other way, you’ll go into trick mode. Three different hand motions will appear on the bottom of the screen; nail all three and fill up your turbo bar, which gives you a decent speed boost when you use it. You can pull off other random tricks while you’re in the air, which also help to fill your bar, but the gains are minimal unless you pull off your randomly determined combo. The trick system is the weakest aspect of the game.
At times, you’ll jump onto rails, which automatically carry you until the end. When you’re on a rail, you can move your arms around to make your character reach out and grab icons on either side. These start out pretty simple; you might have to reach up and to the right, then move your arm down to capture a descending series of icons. Late in the game, though, you’ll have to switch from side to side, at all different heights to grab these things. The icons either give you a speed boost or extra points, depending on which you’re playing. There are also special rail icons that will open up hidden areas if you can grab the whole string of them.

Finally, there’s the airborne mode, where your board flies through the air without limitation. Here, your head steers not only side to side but also up and down. Your goal is to fly through rings to gain speed or points, and steering is the only thing you need to worry about. You can’t do tricks in this mode, for some reason, but hitting all the rings is difficult enough. All three of the movement modes are enjoyable, and they’re blended seamlessly together during each race.
Once you get a handle on the technology behind it and understand just how to move so that it works best, you’ll have a lot of fun with Antigrav. You’ll begin to forget that you look like a fool waving your hands around in front of your TV, and instead you’ll just be concerned about jumping over that rail or ducking under that bar. It feels real, to a point, and the lines of reality blur just a bit. It’s a shame that the trick system is so shallow, and that there are only five tracks, however long they might be. The game design seems pretty well thought out, so why Harmonix decided to cut it short like that is beyond me.
Visually, Antigrav looks exactly like what I might imagine the real world of Amplitude or Frequency to look like. It’s a bright colorful future world, with ultra-hip looking characters and some rail sequences that feel like they’ve been ripped straight out of the aforementioned games. Despite the appealing visual style, though, everything is very simple. From a technical perspective, the game fails to impress with its low polygon counts and relatively simple environments. There can be a lot going on at once, though, especially after some big airs.
Article By: Katy Wickman
Antigrav is a hoverboard game, and it’s pretty comparable in design to something like SSX. There are both race and trick modes, although they don’t feel all that different. In race mode, you’re racing through one of five tracks as fast as you can, attempting to finish ahead of your competition. The tracks are so large, and there are so many routes through each one, that you don’t end up seeing the other racers very often. Typically, you’ll just feel like you’re racing against the clock, but it’s still fun, because the unique dynamics of the game are that enjoyable. The trick mode is the same deal on the same tracks, except there are no other racers and you’re trying to score as many points as possible by pulling off tricks and grabbing icons.

When you start the game, you’ll have to configure your head location. The EyeToy actually locks onto your head and tracks its movements, along with the movements of your hands. When you’re playing Antigrav, there’s no low-resolution image of yourself on screen; it looks just like any other videogame. Your character consists entirely of polygons; the only difference is in how you control him. Tilting your head from side to side steers your hoverboard, crouching makes your character duck, and jumping, well, I’ll let you guess what jumping does. The game reads your hands for a variety of things.
There are basically three modes of movement during each race. Normally you’re just kind of moving along, tilting your head or jumping to avoid obstacles. If you go off a big ramp or get large air some other way, you’ll go into trick mode. Three different hand motions will appear on the bottom of the screen; nail all three and fill up your turbo bar, which gives you a decent speed boost when you use it. You can pull off other random tricks while you’re in the air, which also help to fill your bar, but the gains are minimal unless you pull off your randomly determined combo. The trick system is the weakest aspect of the game.
At times, you’ll jump onto rails, which automatically carry you until the end. When you’re on a rail, you can move your arms around to make your character reach out and grab icons on either side. These start out pretty simple; you might have to reach up and to the right, then move your arm down to capture a descending series of icons. Late in the game, though, you’ll have to switch from side to side, at all different heights to grab these things. The icons either give you a speed boost or extra points, depending on which you’re playing. There are also special rail icons that will open up hidden areas if you can grab the whole string of them.

Finally, there’s the airborne mode, where your board flies through the air without limitation. Here, your head steers not only side to side but also up and down. Your goal is to fly through rings to gain speed or points, and steering is the only thing you need to worry about. You can’t do tricks in this mode, for some reason, but hitting all the rings is difficult enough. All three of the movement modes are enjoyable, and they’re blended seamlessly together during each race.
Once you get a handle on the technology behind it and understand just how to move so that it works best, you’ll have a lot of fun with Antigrav. You’ll begin to forget that you look like a fool waving your hands around in front of your TV, and instead you’ll just be concerned about jumping over that rail or ducking under that bar. It feels real, to a point, and the lines of reality blur just a bit. It’s a shame that the trick system is so shallow, and that there are only five tracks, however long they might be. The game design seems pretty well thought out, so why Harmonix decided to cut it short like that is beyond me.
Visually, Antigrav looks exactly like what I might imagine the real world of Amplitude or Frequency to look like. It’s a bright colorful future world, with ultra-hip looking characters and some rail sequences that feel like they’ve been ripped straight out of the aforementioned games. Despite the appealing visual style, though, everything is very simple. From a technical perspective, the game fails to impress with its low polygon counts and relatively simple environments. There can be a lot going on at once, though, especially after some big airs.
Article By: Katy Wickman
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



