Champions: Return to Arms
Developer: Snowblind StudiosPublisher: Sony Online Entertainment
Console: PlayStation 2
8.5
Quick Look:
Still great stuff, but our Sword of Been-There-Done-That is starting to glow.
It was just one year ago that Snowblind Studios wowed us with Champions of Norrath, the long-awaited follow-up to their massively successful Baldur’s Gate: Dark Alliance. Champions of Norrath was a real beauty, but was held back by a few unfortunate (but significant) bugs and framerate problems. Champions: Return to Arms fixes much of these, but in all, RtA may just be the game Champions of Norrath was supposed to be, which hardly gives the game much of a chance to move the genre forward.
Return to Arms really is an incredible game from a technical standpoint. For one, it’s much bigger than the first game in scope. Rather than following one specific path that leads you from level-to-level, RtA instead has a main hub, where you attack levels one at a time after being instructed to do so via the game’s story. New to RtA is the good/evil path through the game, where you can freely choose whether or not you join Firiona Vie in collecting the shards that hold the essence of the Prince of Hate (who you fought against in Champions of Norrath), or Natasla, who seeks to resurrect the mighty god to wreak havoc upon Norrath. The differences are fairly small, resulting in different story cinemas and attacking the game’s levels in a different order. There are a few exclusive side quests available though depending on what path you choose, which is a nice touch, and a good incentive for replay.

Replay, however, has always been a strong point in these types of games, and there’s plenty to be found in RtA as well. Not only can you transport your Champions of Norrath character over to Return to Arms, but the game is host to two new classes, the iksar shaman (lizard man) and the vah shir berserker (cat man). While you can’t choose genders in either of the new classes, you can still customize how you want them to look, and some of their abilities result in some much-needed creative gameplay mechanics, especially on the part of the shaman. All of the classes from Champions of Norrath return, and even have some added abilities. Medallion Rounds are also new to the Champions series, where you can unlock challenges as you finish a level. Defeat the challenge and you can attain some truly awesome rewards.
Return to Arms even offers some player-versus-player content, allowing players to enter and arena and duke it out for bragging rights. You can also team together to take on hoards of creatures in multiple waves. While both modes are fairly simple and shallow, they nevertheless are fun to fiddle around with.
The core of RtA though, remains the same. One part hacking and slashing creatures and barrels, one part stat building, and one part shopping. The fighting seems to be as equally refined as that of the first game, and many of the abilities have been rebalanced to work much better than before. Many fights are more challenging, including the boss fights. While some have some easy patterns to overcome, others can be truly nasty, capable of putting down high-level heroes in two swipes. Even standard enemies, which seem to be slightly more varied than in the last game, can be tough, or have some brutal special attacks that may catch you off guard. This makes for incredibly challenging battles. The game’s levels are expertly crafted, and it feels like a benefit that they aren’t randomly-generated anymore. Four players can still hook up via a multitap, and the improved online content assures a better experience over the Net.
What holds RtA back though, is the almost complete lack of a real story to keep things rolling along. While the story in Champions of Norrath was hardly epic, it was host to memorable characters and a quality plot. RtA just basically tosses your character from plane to plane, and your contact (depending on which path you choose) doesn’t really say much other than where you’re going next and why you’re going there. There are no response trees like that of what was found in Baldur’s Gate: Dark Alliance, and some of the characters reprising their roles from the first Champions game don’t play much of a part in the sequel. The lack of a strong story affects the good/evil path too, as you make the choice very early in the game, and you don’t really have an idea of what’s going on. This leads to the path you choose not really being an important decision in the grand scheme of things. But most important of all, the hacking and slashing gets a bit old after awhile, especially since you don’t have a strong narrative to move the story along.

Graphically, RtA looks even more crisp than Champions of Norrath did, which still looks phenomenal by today’s standards. Beautiful environments are loaded with detail and non-dynamic bump mapping, but unfortunately, Snowblind did happen to recycle some tilesets from the first game. The lighting (both dynamic and non-dynamic) still looks gorgeous and vibrant, and even the Snowblind engine’s trademark water effects return, and are still able to impress. Character models are greatly detailed too, as are all the weapons, creature models both big and small, and the glittering, shiny armor pieces. Even better, this graphical splendor can be enjoyed at a much smoother framerate than in the last game. There is still some slowdown in certain areas, and many times it seems to happen for no reason at all. There are still a few areas of blackout, especially when rotating the camera, but in all, the occurrences are far rarer. Still, the single-layer DVD that Return to Arms comes on should have eliminated the dual-layer DVD problems altogether. Perhaps it can be confirmed then that not all of the problems can be attributed to the dual-layer DVD of the first game in the series.
There are a few more pieces of music to be found in RtA, and each fit the scene (whatever that scene happens to be at the time) nicely. The voiceovers are pretty good, and there are far fewer terrible performances that you may have experienced in Champions of Norrath. Sadly, the dialogue is usually short and to the point, so there is rarely a chance to enjoy a wide spectrum of emotion coming from the game’s characters.
Champions: Return to Arms doesn’t feel like a sequel. The short development cycle, graphics that look similar to the first game (including some recycled tilesets), and the underwhelming story all combine to result in a game that, while great for what it offers, reminds you almost too much of the first title, and that it came much too soon. It actually feels more like an expansion since you can import old characters in and out, which isn’t a bad thing at all, but still lends to the "same" feeling you get when playing. This is still basically the same game as Dark Alliance was, even with all the newly added content. Champions: Return to Arms is technically the better game, but not quite the jaw-dropper it was last year.
Article By: Brendon Hivner
Return to Arms really is an incredible game from a technical standpoint. For one, it’s much bigger than the first game in scope. Rather than following one specific path that leads you from level-to-level, RtA instead has a main hub, where you attack levels one at a time after being instructed to do so via the game’s story. New to RtA is the good/evil path through the game, where you can freely choose whether or not you join Firiona Vie in collecting the shards that hold the essence of the Prince of Hate (who you fought against in Champions of Norrath), or Natasla, who seeks to resurrect the mighty god to wreak havoc upon Norrath. The differences are fairly small, resulting in different story cinemas and attacking the game’s levels in a different order. There are a few exclusive side quests available though depending on what path you choose, which is a nice touch, and a good incentive for replay.

Replay, however, has always been a strong point in these types of games, and there’s plenty to be found in RtA as well. Not only can you transport your Champions of Norrath character over to Return to Arms, but the game is host to two new classes, the iksar shaman (lizard man) and the vah shir berserker (cat man). While you can’t choose genders in either of the new classes, you can still customize how you want them to look, and some of their abilities result in some much-needed creative gameplay mechanics, especially on the part of the shaman. All of the classes from Champions of Norrath return, and even have some added abilities. Medallion Rounds are also new to the Champions series, where you can unlock challenges as you finish a level. Defeat the challenge and you can attain some truly awesome rewards.
Return to Arms even offers some player-versus-player content, allowing players to enter and arena and duke it out for bragging rights. You can also team together to take on hoards of creatures in multiple waves. While both modes are fairly simple and shallow, they nevertheless are fun to fiddle around with.
The core of RtA though, remains the same. One part hacking and slashing creatures and barrels, one part stat building, and one part shopping. The fighting seems to be as equally refined as that of the first game, and many of the abilities have been rebalanced to work much better than before. Many fights are more challenging, including the boss fights. While some have some easy patterns to overcome, others can be truly nasty, capable of putting down high-level heroes in two swipes. Even standard enemies, which seem to be slightly more varied than in the last game, can be tough, or have some brutal special attacks that may catch you off guard. This makes for incredibly challenging battles. The game’s levels are expertly crafted, and it feels like a benefit that they aren’t randomly-generated anymore. Four players can still hook up via a multitap, and the improved online content assures a better experience over the Net.
What holds RtA back though, is the almost complete lack of a real story to keep things rolling along. While the story in Champions of Norrath was hardly epic, it was host to memorable characters and a quality plot. RtA just basically tosses your character from plane to plane, and your contact (depending on which path you choose) doesn’t really say much other than where you’re going next and why you’re going there. There are no response trees like that of what was found in Baldur’s Gate: Dark Alliance, and some of the characters reprising their roles from the first Champions game don’t play much of a part in the sequel. The lack of a strong story affects the good/evil path too, as you make the choice very early in the game, and you don’t really have an idea of what’s going on. This leads to the path you choose not really being an important decision in the grand scheme of things. But most important of all, the hacking and slashing gets a bit old after awhile, especially since you don’t have a strong narrative to move the story along.

Graphically, RtA looks even more crisp than Champions of Norrath did, which still looks phenomenal by today’s standards. Beautiful environments are loaded with detail and non-dynamic bump mapping, but unfortunately, Snowblind did happen to recycle some tilesets from the first game. The lighting (both dynamic and non-dynamic) still looks gorgeous and vibrant, and even the Snowblind engine’s trademark water effects return, and are still able to impress. Character models are greatly detailed too, as are all the weapons, creature models both big and small, and the glittering, shiny armor pieces. Even better, this graphical splendor can be enjoyed at a much smoother framerate than in the last game. There is still some slowdown in certain areas, and many times it seems to happen for no reason at all. There are still a few areas of blackout, especially when rotating the camera, but in all, the occurrences are far rarer. Still, the single-layer DVD that Return to Arms comes on should have eliminated the dual-layer DVD problems altogether. Perhaps it can be confirmed then that not all of the problems can be attributed to the dual-layer DVD of the first game in the series.
There are a few more pieces of music to be found in RtA, and each fit the scene (whatever that scene happens to be at the time) nicely. The voiceovers are pretty good, and there are far fewer terrible performances that you may have experienced in Champions of Norrath. Sadly, the dialogue is usually short and to the point, so there is rarely a chance to enjoy a wide spectrum of emotion coming from the game’s characters.
Champions: Return to Arms doesn’t feel like a sequel. The short development cycle, graphics that look similar to the first game (including some recycled tilesets), and the underwhelming story all combine to result in a game that, while great for what it offers, reminds you almost too much of the first title, and that it came much too soon. It actually feels more like an expansion since you can import old characters in and out, which isn’t a bad thing at all, but still lends to the "same" feeling you get when playing. This is still basically the same game as Dark Alliance was, even with all the newly added content. Champions: Return to Arms is technically the better game, but not quite the jaw-dropper it was last year.
Article By: Brendon Hivner
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



