Baldur's Gate: Dark Alliance 2
Developer: Black Isle StudiosPublisher: Interplay
Console: PlayStation 2
9.0
Quick Look:
If you loved the first one, you'll dig this one too.
Baldur’s Gate: Dark Alliance was a game that not only helped establish the Diablo-style hack and slasher on the console medium, but also became its own entity, offering up an epic adventure that had it all: great graphics, phenomenal audio, tight controls, and loads of excellent gameplay wrapped around an engaging storyline.

Though developer Snowblind Studios didn’t develop the sequel, the talented Black Isle Studios took the reins, and not only crafted a sequel worthy of the Dark Alliance name, but surpasses the original game in almost every way, systematically improving on every single element that made the first game so great, and then giving those features the overhaul fans have been craving.
Dark Alliance 2 takes great care to assure that the gameplay of the original stays firmly intact. You take the role of one of five new characters in an attempt to clear the Realms of a greater evil; one much stronger than Eldrith the Betrayer, the villain of the first game. Each character in Dark Alliance 2 has their own reason for getting involved in the plot, and as the game progresses, each character’s individual traits become more apparent.
Each of the five new characters is very different from one another, and it shows in both their feats and play style. The first game allowed players to customize their characters, but many of their feats were similar, and didn’t take advantage of their respected classes. In the sequel, feats and spells are far more tailor-made for each individual. For example, only Dorn the Barbarian is able to wield two-handed weapons in one hand, while Vhaidra can do the most damage completely unarmed. Borador is a Dwarven treasure hunter who has the ability to ransack both enemies and chests to get obtain more treasure, and he can also disarm traps. These are just a few of the abilities that the new characters possess, and not only do they help differentiate the characters and their intended skills, but they offer a good variety of strategy to the gameplay as well, as most of the very well thought-out levels have areas where each character can show off their skills. Some levels are wall-to-wall traps; places that Bordaor is well at home. However, if the dwarf isn’t in your party, that particular area is very difficult to pass without heavy damage. The necromancer Ysuran can animate the dead, therefore can create a buddy that can become your cannon fodder while you attack the enemy from a different position. There are even a few side quests that are specific to each character, and by completing them, open up a new set of feats that are otherwise unavailable.
On the combat side of things, Dark Alliance 2 plays very much like the first game, but includes a host of notable improvements. Characters can now fight with a weapon in each hand if they put the required points into the ability to become proficient in it. Even the standard melee combat has become more customization-based. All those cool combos you could pull off with different weapons in the first game? Gone. If you want your character to excel in the different types of weaponry, you’ll have to earn it. Watching your character grow in this aspect is satisfying on all levels, and motivates you to keep playing. The controls are very well done all the way around. You can now equip several weapons at a time (one for each of three categories: One-handed, Two-Handed, and Ranged), and can toggle them instantly via the D-pad. Ranged weapons give the player unlimited ammo (bows, crossbows, throwing knives, throwing axes, etc). Spells and feats are much easier to use too, now that you can map your feats and spells to the face buttons. Simply hold in the L1 button (PS2) to activate them. This eliminates the constant juggling you had to do in the first game, and actually opened us up enough to use our spells and active feats more often. You’ll need these advantages too, because there are lots of levels to play through, a huge assortment of creatures to battle (most of them all-new), and a ton more boss fights. Rather than fighting a boss once per act, you’ll be confronted with one once every few levels (though some of these bosses are absolute pushovers).
Playing through the levels is set up in a very non-linear fashion. Whereas you followed a specific route through the first game, Dark Alliance 2 allows you to tackle many objectives without having to do so in any particular order. Players have access to a World Map, where they can choose what their next conquest will be. It really is a nice touch, but with one flaw: Completing some of your critical objectives will end an act (there are four Acts in total), and when that particular act ends, certain side quests you haven’t completed will go unfinished without the ability to return to them. Our advice: embark upon those side quests before finishing your more critical tasks if you want to see it all.
Crafting magical weapons and items is one of the new additions to the game, and is both intuitive and highly addictive. By collecting runestones and gems, and then combining them, players can craft their own magical items that increase it’s abilities (and produce some fancy effects, but more on that later). Needless to say, it’s much nicer being able to craft our own Morningstar that can infect enemies with the plague than simply finding one or buying one from a shop.
Baldur’s Gate: Dark Alliance 2 is a much longer game than the first, easily over twenty hours in length with one character. The story is excellent, though spread very thin; it involves lots of unsavory characters (though a few old friends show up too), and the main plotline is very convoluted. Each task you take on, no matter how small, has to do with the overall storyline, but you must pay close attention to know exactly what each task will do to help defeat the evil. We liked the more focused storyline of the first game, but then, the gameplay was more linear as well.
The excellent co-op play of Dark Alliance 2 returns, and is better than ever. Black Isle changed the way gold and experience points are distributed, having both pooled. Dividing the gold is particularly appealing, as it eliminates the constant competition of greedy players, and creates more strategy as to what to do with the money that’s been collected. Since this type of game encourages teamwork, the stress of dealing with gluttonous players has been virtually obliterated.

Though not leaps and bounds over it’s predecessor, Dark Alliance 2 is beautiful, proving that Snowblind engine can still compete with today’s best. Black Isle does it justice with crisp, clean graphics, sharp textures, and myriad color combinations to make a dazzling display to the eyes. The overall look appears more high-res, and the game still runs as smooth as ever. Animations are equally fantastic, as are the trademark water effects from the first game.
Environments are heavy in variety, offering the player everything from deserted village ruins, castles, dungeons, plains, bustling towns, caves, canyons, manor houses, laboratories, and so much more. It helps to break up the monotony of seeing the same environment over and over again, as well as enhancing the feeling of really adventuring to different areas of the Forgotten Realms. Some of the game’s tilesets have clearly been lifted from the first game, but to Black Isle’s credit, they’ve been given a different color and enhanced in either light or dark to give that familiarity a fresh look. Both character and creatures models are highly detailed, and even the armor sets for each character are made to fit specifically for them. A suit of scale mail on Dorn looks completely different than when that scale mail is on Alessia. This not only looks badass, but it helps to further differentiate the personalities of the characters and their classes.
The particle effects have always been awesome, but in Dark Alliance 2, they are taken to a new level. In the original game, many weapons simply glowed as a representation of a magical weapon, but in the sequel, the effects vary depending on the weapon’s ability. If you create a weapon that continues to wound after it connects, the weapon bleeds when enemies are near. If you forge a weapon that poisons it’s victims, it emits a foul, green mist. It’s one of the most graphically appealing elements of the game.
The camera is a cinch to use, and even includes a slight zoom feature, so moving close to inspect the details is now a possibility (single-player only). The only graphical flaws we found were a few visible seams in certain areas, but it was very rare. So uncommon that we can count the areas we witnessed on one hand.
While the musical score doesn’t play all the time, it’s still ambient and apt for such a game. Most, if not all, of the music has been ripped straight from the first game (even the title screen sports the same opening score), but again, gives the game that element of familiarity sequels often lack. The effects as well, have been lifted from the original game, from the clanking of weapons to the distant groans of zombies. It’s all great stuff, but you’ve heard it all before.
The voice acting is top-notch, and is of much higher quality than what you’ll find in the overwhelming majority of games today. The new characters play their roles appropriately, and the actors/actresses that make a return from the first game reprise their roles with grace and skill.
Dark Alliance 2 is a sequel for the fans, and it shows. Much more has been done to this game than what meets the untrained eye, but die-hards will appreciate the additions, in which there are a lot of them. The game is still easily assessible to anyone, whether they’ve played the first game or not (it makes several references to the first installment and fills the player in very well on its chain of events), but is still a game that clearly caters to its dedicated followers. It also does everything that constitutes a great game and worthy sequel. It keeps the core gameplay intact, but improves on it significantly, and then adds a plethora of new additions that only enhance what’s already on offer. Very well-executed and finely polished, Baldur’s Gate: Dark Alliance 2 is the embodiment of what a sequel should be, and goes to show that sometimes, it’s the little things that make all the difference.
Article By: Brendon Hivner

Though developer Snowblind Studios didn’t develop the sequel, the talented Black Isle Studios took the reins, and not only crafted a sequel worthy of the Dark Alliance name, but surpasses the original game in almost every way, systematically improving on every single element that made the first game so great, and then giving those features the overhaul fans have been craving.
Dark Alliance 2 takes great care to assure that the gameplay of the original stays firmly intact. You take the role of one of five new characters in an attempt to clear the Realms of a greater evil; one much stronger than Eldrith the Betrayer, the villain of the first game. Each character in Dark Alliance 2 has their own reason for getting involved in the plot, and as the game progresses, each character’s individual traits become more apparent.
Each of the five new characters is very different from one another, and it shows in both their feats and play style. The first game allowed players to customize their characters, but many of their feats were similar, and didn’t take advantage of their respected classes. In the sequel, feats and spells are far more tailor-made for each individual. For example, only Dorn the Barbarian is able to wield two-handed weapons in one hand, while Vhaidra can do the most damage completely unarmed. Borador is a Dwarven treasure hunter who has the ability to ransack both enemies and chests to get obtain more treasure, and he can also disarm traps. These are just a few of the abilities that the new characters possess, and not only do they help differentiate the characters and their intended skills, but they offer a good variety of strategy to the gameplay as well, as most of the very well thought-out levels have areas where each character can show off their skills. Some levels are wall-to-wall traps; places that Bordaor is well at home. However, if the dwarf isn’t in your party, that particular area is very difficult to pass without heavy damage. The necromancer Ysuran can animate the dead, therefore can create a buddy that can become your cannon fodder while you attack the enemy from a different position. There are even a few side quests that are specific to each character, and by completing them, open up a new set of feats that are otherwise unavailable.
On the combat side of things, Dark Alliance 2 plays very much like the first game, but includes a host of notable improvements. Characters can now fight with a weapon in each hand if they put the required points into the ability to become proficient in it. Even the standard melee combat has become more customization-based. All those cool combos you could pull off with different weapons in the first game? Gone. If you want your character to excel in the different types of weaponry, you’ll have to earn it. Watching your character grow in this aspect is satisfying on all levels, and motivates you to keep playing. The controls are very well done all the way around. You can now equip several weapons at a time (one for each of three categories: One-handed, Two-Handed, and Ranged), and can toggle them instantly via the D-pad. Ranged weapons give the player unlimited ammo (bows, crossbows, throwing knives, throwing axes, etc). Spells and feats are much easier to use too, now that you can map your feats and spells to the face buttons. Simply hold in the L1 button (PS2) to activate them. This eliminates the constant juggling you had to do in the first game, and actually opened us up enough to use our spells and active feats more often. You’ll need these advantages too, because there are lots of levels to play through, a huge assortment of creatures to battle (most of them all-new), and a ton more boss fights. Rather than fighting a boss once per act, you’ll be confronted with one once every few levels (though some of these bosses are absolute pushovers).
Playing through the levels is set up in a very non-linear fashion. Whereas you followed a specific route through the first game, Dark Alliance 2 allows you to tackle many objectives without having to do so in any particular order. Players have access to a World Map, where they can choose what their next conquest will be. It really is a nice touch, but with one flaw: Completing some of your critical objectives will end an act (there are four Acts in total), and when that particular act ends, certain side quests you haven’t completed will go unfinished without the ability to return to them. Our advice: embark upon those side quests before finishing your more critical tasks if you want to see it all.
Crafting magical weapons and items is one of the new additions to the game, and is both intuitive and highly addictive. By collecting runestones and gems, and then combining them, players can craft their own magical items that increase it’s abilities (and produce some fancy effects, but more on that later). Needless to say, it’s much nicer being able to craft our own Morningstar that can infect enemies with the plague than simply finding one or buying one from a shop.
Baldur’s Gate: Dark Alliance 2 is a much longer game than the first, easily over twenty hours in length with one character. The story is excellent, though spread very thin; it involves lots of unsavory characters (though a few old friends show up too), and the main plotline is very convoluted. Each task you take on, no matter how small, has to do with the overall storyline, but you must pay close attention to know exactly what each task will do to help defeat the evil. We liked the more focused storyline of the first game, but then, the gameplay was more linear as well.
The excellent co-op play of Dark Alliance 2 returns, and is better than ever. Black Isle changed the way gold and experience points are distributed, having both pooled. Dividing the gold is particularly appealing, as it eliminates the constant competition of greedy players, and creates more strategy as to what to do with the money that’s been collected. Since this type of game encourages teamwork, the stress of dealing with gluttonous players has been virtually obliterated.

Though not leaps and bounds over it’s predecessor, Dark Alliance 2 is beautiful, proving that Snowblind engine can still compete with today’s best. Black Isle does it justice with crisp, clean graphics, sharp textures, and myriad color combinations to make a dazzling display to the eyes. The overall look appears more high-res, and the game still runs as smooth as ever. Animations are equally fantastic, as are the trademark water effects from the first game.
Environments are heavy in variety, offering the player everything from deserted village ruins, castles, dungeons, plains, bustling towns, caves, canyons, manor houses, laboratories, and so much more. It helps to break up the monotony of seeing the same environment over and over again, as well as enhancing the feeling of really adventuring to different areas of the Forgotten Realms. Some of the game’s tilesets have clearly been lifted from the first game, but to Black Isle’s credit, they’ve been given a different color and enhanced in either light or dark to give that familiarity a fresh look. Both character and creatures models are highly detailed, and even the armor sets for each character are made to fit specifically for them. A suit of scale mail on Dorn looks completely different than when that scale mail is on Alessia. This not only looks badass, but it helps to further differentiate the personalities of the characters and their classes.
The particle effects have always been awesome, but in Dark Alliance 2, they are taken to a new level. In the original game, many weapons simply glowed as a representation of a magical weapon, but in the sequel, the effects vary depending on the weapon’s ability. If you create a weapon that continues to wound after it connects, the weapon bleeds when enemies are near. If you forge a weapon that poisons it’s victims, it emits a foul, green mist. It’s one of the most graphically appealing elements of the game.
The camera is a cinch to use, and even includes a slight zoom feature, so moving close to inspect the details is now a possibility (single-player only). The only graphical flaws we found were a few visible seams in certain areas, but it was very rare. So uncommon that we can count the areas we witnessed on one hand.
While the musical score doesn’t play all the time, it’s still ambient and apt for such a game. Most, if not all, of the music has been ripped straight from the first game (even the title screen sports the same opening score), but again, gives the game that element of familiarity sequels often lack. The effects as well, have been lifted from the original game, from the clanking of weapons to the distant groans of zombies. It’s all great stuff, but you’ve heard it all before.
The voice acting is top-notch, and is of much higher quality than what you’ll find in the overwhelming majority of games today. The new characters play their roles appropriately, and the actors/actresses that make a return from the first game reprise their roles with grace and skill.
Dark Alliance 2 is a sequel for the fans, and it shows. Much more has been done to this game than what meets the untrained eye, but die-hards will appreciate the additions, in which there are a lot of them. The game is still easily assessible to anyone, whether they’ve played the first game or not (it makes several references to the first installment and fills the player in very well on its chain of events), but is still a game that clearly caters to its dedicated followers. It also does everything that constitutes a great game and worthy sequel. It keeps the core gameplay intact, but improves on it significantly, and then adds a plethora of new additions that only enhance what’s already on offer. Very well-executed and finely polished, Baldur’s Gate: Dark Alliance 2 is the embodiment of what a sequel should be, and goes to show that sometimes, it’s the little things that make all the difference.
Article By: Brendon Hivner
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



