Super Paper Mario

Developer: Nintendo
Publisher: Nintendo
Console: Wii
7.0
Brilliant dialogue.
Diabolical puzzles.
Tons of little secrets to discover.
Questionable level design.
Not as charming or clever as past titles.
Swapping characters/Pixls gets old fast.
Originally shown a year ago as a GameCube title, Super Paper Mario immediately caused gamers to light up with excitement. Looking like a cross between the Nintendo DS hit New Super Mario Bros. and the well-respected Paper Mario series, there seemed to be no way this game could miss. Yet while Super Paper Mario is peppered with bits of brilliance, the game as a whole falls quite short of greatness.

Super Paper Mario certainly starts out with a bang. Its biggest feature is Mario's ability to "flip" the 2D settings to 3D, uncovering hidden routes, items, and other secrets. And while this is certainly a "neat-o" feature, it isn't able to carry the entire game and after a while the flipping will becomes old hat. By the time you reach the second world, you'll almost know exactly when flipping is required. Walk into an empty room? Press A. Come to a dead end? Press A.

Nintendo no doubt attempted to address the situation by adding multiple characters and companions to the game, but this only manages to disrupt the flow. In order to switch between your playable characters or use a different "Pixl", you're required to open up a menu. This becomes incredibly tedious as many levels require a great deal of character swapping. I suspect that had the game stayed on the GameCube, your four playable characters could have been "hot-keyed" to the D-Pad, and your Pixls could have been cycled through with the shoulder buttons. However, the button limitations of holding the Wii remote on its side doesn't allow these conveniences.

Speaking of which, Nintendo did add some nice Wii remote functionality to the game, despite how much of an afterthought these additions may have been. Pointing the remote at the screen has a "flashlight" effect, allowing you to uncover hidden doors, stairs, and other things. Also, shaking the Wii remote just as Mario pounces on an enemy increases your points, which will eventually allow you to level up. These are nice little touches that don't add a lot to the game, but also don't get in the way.

While having its moments in terms of presentation, there is nothing in Super Paper Mario that approaches the beauty of what's found in past games in the series; Chapter 2 of The Thousand Year Door, for instance, is far above and beyond the visuals in Super Paper Mario. In fact, many levels are downright bland, lacking anything resembly the artistry and detail the series has shown in the past.

The same can be said of the situations and NPCs you'll find along the way. Remember the excellent train mystery from The Thousand Year Door? Don't expect to find that sort of riveting scenario here. And while Level 3-4 may go down as one of the funniest moments of dialogue in recent gaming history, that's where the game peaks, less than halfway through the adventure. Though the series has always been about tongue-in-cheek humor and self-parody, Super Paper Mario sometimes forgets to balance parody with fun. For example, holding right on the D-Pad for five minutes straight while Mario runs in a gerbil cage may have sounded funny in concept, but not so much in execution. And all those levels that require you to traipse to the very end to retrieve a key that opens a door back at the beginning? Hilarious. Utterly hilarious.

Again, it's not all gloom and doom for Super Paper Mario. I did rate the game a 7, after all. While the platforming certainly doesn't compare to games in the "proper" Mario series, and the RPG elements found here are almost unnecessary, there are some brilliant puzzles to be found. Level 4-4 will wreck your brain as you walk on walls and the ceilings while constantly shifting perspectives. And, as mentioned, the dialogue is absolutely top-notch and will keep you entertained even if the game itself is making you doze off. Furthermore, as with past games in the series, there's a ton of stuff to find, items to collect, and secret passages to uncover.

So, despite the holes, Super Paper Mario manages to be one of the better Wii titles we've seen since launch. It simply needed more polish, better level design, and more of that trademark Paper Mario charm. As is, it hasn't surpassed the mark set by The Thousand Year Door, or even the N64 original.

Bottom Line: Brilliant in some spots, dreadfully boring in others, this is just an "ok" Mario game.

Article By: John

DGR: 07.21.2008
DGR: 07.13.2008
DGR: 07.05.2008
TFL 06.29.2008
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.

We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.

By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.



What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?

Damn it!!! We lost the bet and this episode represents our punishment for the loss!

Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.

In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!

All this and more on this week's Team Fremont Live!

I rage about activist douche bags, contemplate buying a pinball table, and pine for pomegranate juice in this week's CWJ.

Damn it! We actually DID do a live show but my drunk ass managed too screw up the recording!

So here's the non live version of this week's episode..and I think it's better anyway.

We review Rez HD, tell stories of our time with the Twin Galaxies guys as we talk about The King of Kong DVD and go old school with Astrosmash!

All this and more on the latest Team Fremont Live!

Dont' forget to tune it next week, Feb. 10 at 7:00pm CST for our live call-in show!

Phil's gone and I'm sad. Let's wish him off in this week's CWJ.

Hey asshole! Get out of my way! I need to buy my kid a Mr. Potatohead! I'll take a Barbie doll and use it to gouge out your fucking eyes!

Cooking with John.

It's late. I'm tired. And I'm babbling again. This time about Don Rickles. Kind of. I need sleep.

DAMN IT! I got screwed by Ubercaster again this week. You'll hear where.

But despite that, we manage to talk about Guitar Hero 3 and some God of War for PSP. Moe also has some thoughts on Little Nemo for NES.

Special thanks to Mrs. Trickman and Mrs. Cade for the heart warming intro!

Sorry about the shitty audio this week. Not sure what settings I had on the old Ubercaster this week, but they made us sound like we're in an amped up bathtub!

But despite the shower like tones, you can hear us talking about Halo 3 and the new Fighter Stick EX2 for the 360!

That and news about John's lisp on the latest Team Fremont Live!

If you'd stop cock-blocking me I'd give that news some super sexy lovin'! Nothing like a rowdy drunk...

Anyway, I'm talking NFL, baby tours, motor oil, and public urination in Cooking with John this week. Check it out - uninterrupted - here.

Damn am I tired...

It's a bit more baby talk this week as I answer a few of your letters. Enjoy while I go take a nap.

Sigh...10 people drunk out of their minds makes for one HARD editing session. So, this week's TFL will be a little late.

In the meantime, we'll tide you over with the latest episode of Team Fremont Puppet Theater!

Enjoy!

The lesson of this week's Cooking with John is "Never try to understand the mind of a gamer." For example, what would inspire someone who doesn't read Japanese and hates Japanese RPGs to buy three of them?

Prepare to be mystified. Find it here.

It got a little heated on this week's episode, but we all had a good time in the end, thanks to Sailor Jerry!

We talk about The Darkness for the 360 and Super Stardust HD on the PS3 along with Turbo Talk from John!

Check it out on this week's Team Fremont Live!

We're back at the Team Fremont Bar this week and that means we're drunk.

And the show is long. Go figure.

Check it out here.

We're back from Midwest Gaming Classic 2007 and man are we tired...

But not too tired to bring you pictures and info from the show. So many pictures, in fact, that I broke through the page! Stay tuned for a very special podcast episode. And in the meantime, check out the photos here.

We're talking about Catan for XBLA this week as well as develops going crazy.

Moe's also back and he's taking out his darkness on the mailbag!

Check it out on this week's Team Fremont Live!

Despite what you may have heard about Sony's Super Rub-a-Dub, the game's not that bad at all. Find out more in this week's CWJ.

We're pretending we're not over 30 this week as we talk Pokeman Diamond and Pearl for the DS. We've also got a review of The Red Star for the PS2.

All this and more on the latest Team Fremont Live!