Samurai Western

Developer: Acquire
Publisher: Atlus
Console: PlayStation 2
5.5
That name! It's so...perfect!
Point system and combos are cool.
Dodging and blocking bullets is fun, but...
...it gets old very quickly.
Highly repetitive and very short.
The presentation is quite underwhelming.
“Samurai Western”. The title doesn’t exactly inspire a great deal of wonder. Nobody’s going to suspect that this game is actually a puzzle game starring an intergalactic space dog. The title tells you exactly what you’re getting with this one: a samurai in the old west. Despite the rather bland name, it truly is a great premise for a game. After all, samurais: good. Westerns: good. Unfortunately, Samurai Western the game: not so good.

In fact, the biggest problem with the game is that it simply is that and nothing more; and by “that” I of course mean a Samurai Western. You’ll run from one dimwitted pistol-packer to the next, hacking him down with your sword while he invariably commands you to “stay still!” or asks, “Who are you?” This process will repeat as you work your way from level to uninspired level until you either finish the game or pass out from boredom.



The premise of the game is centered on the main character Gojiro Kiyuru, who has traveled to the American frontier in search of his brother…so he can kill him. Gojiro quickly runs into the Goldberg gang, which incidentally now employs his aforementioned brother. And that, as they say, is that. The rest of the game is simply moving from one level to another, impaling hapless fellers, dodging their bullets, and earning additional weapons and accessories.

Yes, the game does have plenty of little trinkets to collect and rewards you for high scores, combos, damage, and the like. But as you plow from one level to the next, which I should mention can barely be distinguished from one another, you won’t care. And the new weapons you collect hardly change the gameplay enough to make a difference. You’re still going to be dodging with the R button, attacking with the square button, and jumping occasionally with the X button to perform a power attack. Gojiro does have some cool maneuvers like being able to block bullets, use enemies as human shields, and entering a “Master Mode”, which is similar to bullet time. And the game also has some destructible environments that help when taking down enemies. A two-player mode is also available, allowing a friend to play as…Ralph. Ol’ Ralph’s a gunslinger out to help Gojiro on his mission. Ralph is mysterious.



But the sad fact of the matter is that these minor additions don’t erase the fact that Samurai Western is a shallow, uninspired affair that can be easily completed in right around four hours. The only reason to go back and play after you’ve finished is simply to rack up higher scores.

Samurai Western doesn’t fare much better in the presentation department. With its reused sets, grainy visuals, and odd graphical glitches, the game looks barely like a first-generation PS2 title. The audio doesn’t hold up very well either, with the sub-par voice acting and generic “old west” music.

We wanted to love Samurai Western, as our hands-on time with the game at E3 indicated some promise. And yes, the game is good for a rental or a quick fix. But with an initial price tag of $39.99, it’s hard to give it a full recommendation, unless you’re salivating for a western, and you’ve worn out your copy of Red Dead Revolver.

Bottom Line: Buy this one only if you're hard up for the genre. Otherwise, a rental might be worth your while.

Article By: John

DGR: 07.21.2008
DGR: 07.13.2008
DGR: 07.05.2008
TFL 06.29.2008
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.

We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.

By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.



What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?

Damn it!!! We lost the bet and this episode represents our punishment for the loss!

Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.

In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!

All this and more on this week's Team Fremont Live!

I rage about activist douche bags, contemplate buying a pinball table, and pine for pomegranate juice in this week's CWJ.

Damn it! We actually DID do a live show but my drunk ass managed too screw up the recording!

So here's the non live version of this week's episode..and I think it's better anyway.

We review Rez HD, tell stories of our time with the Twin Galaxies guys as we talk about The King of Kong DVD and go old school with Astrosmash!

All this and more on the latest Team Fremont Live!

Dont' forget to tune it next week, Feb. 10 at 7:00pm CST for our live call-in show!

Phil's gone and I'm sad. Let's wish him off in this week's CWJ.

Hey asshole! Get out of my way! I need to buy my kid a Mr. Potatohead! I'll take a Barbie doll and use it to gouge out your fucking eyes!

Cooking with John.

It's late. I'm tired. And I'm babbling again. This time about Don Rickles. Kind of. I need sleep.

DAMN IT! I got screwed by Ubercaster again this week. You'll hear where.

But despite that, we manage to talk about Guitar Hero 3 and some God of War for PSP. Moe also has some thoughts on Little Nemo for NES.

Special thanks to Mrs. Trickman and Mrs. Cade for the heart warming intro!

Sorry about the shitty audio this week. Not sure what settings I had on the old Ubercaster this week, but they made us sound like we're in an amped up bathtub!

But despite the shower like tones, you can hear us talking about Halo 3 and the new Fighter Stick EX2 for the 360!

That and news about John's lisp on the latest Team Fremont Live!

If you'd stop cock-blocking me I'd give that news some super sexy lovin'! Nothing like a rowdy drunk...

Anyway, I'm talking NFL, baby tours, motor oil, and public urination in Cooking with John this week. Check it out - uninterrupted - here.

Damn am I tired...

It's a bit more baby talk this week as I answer a few of your letters. Enjoy while I go take a nap.

Sigh...10 people drunk out of their minds makes for one HARD editing session. So, this week's TFL will be a little late.

In the meantime, we'll tide you over with the latest episode of Team Fremont Puppet Theater!

Enjoy!

The lesson of this week's Cooking with John is "Never try to understand the mind of a gamer." For example, what would inspire someone who doesn't read Japanese and hates Japanese RPGs to buy three of them?

Prepare to be mystified. Find it here.

It got a little heated on this week's episode, but we all had a good time in the end, thanks to Sailor Jerry!

We talk about The Darkness for the 360 and Super Stardust HD on the PS3 along with Turbo Talk from John!

Check it out on this week's Team Fremont Live!

We're back at the Team Fremont Bar this week and that means we're drunk.

And the show is long. Go figure.

Check it out here.

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But not too tired to bring you pictures and info from the show. So many pictures, in fact, that I broke through the page! Stay tuned for a very special podcast episode. And in the meantime, check out the photos here.

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Moe's also back and he's taking out his darkness on the mailbag!

Check it out on this week's Team Fremont Live!

Despite what you may have heard about Sony's Super Rub-a-Dub, the game's not that bad at all. Find out more in this week's CWJ.

We're pretending we're not over 30 this week as we talk Pokeman Diamond and Pearl for the DS. We've also got a review of The Red Star for the PS2.

All this and more on the latest Team Fremont Live!