Jak 3

Developer: Naughty Dog Software
Publisher: Sony Computer Entertainment
Console: PlayStation 2
9.0
Absolutely gorgeous to look at.
Very well paced gameplay.
Daxter is still funny.
Some tedious missions lead to frustration.
Camera is a problem at times.
Lose the goatee already!
My review of Jak 2 has become somewhat infamous around here; some people hating me for its “low” score, while others praising me for my honesty. Clocking in at 6.5, I’m still skeptical about whether or not I rated it too highly, but not as skeptical as I was about doing this review. The original Jak and Daxter still ranks as one of my favorite platform games of this generation. There was something special, something unique about it that saw me through from beginning to end and left me wanting more. Jak 2, however, took that originality and threw it straight out the window in favor of “me too” design, borrowing everything from Grand Theft Auto to George Orwell’s 1984. I was disgusted and mostly frustrated with its unforgiving, and often unfair gameplay. True, it still had Daxter’s charm and some nice features held over from the original, but its soul had been gutted in favor of trying to do too much of everything.

And now comes the million-dollar question: Does Jak 3 redeem the franchise and restore it to its former greatness? You would probably surmise from my score above that the answer is a resounding “YES!” But the real answer is a bit more complex. Jak 3 doesn’t bring the series back to what Jak and Daxter was. That game is long gone so just forget about it. Dark Jak is still here (goatee and all), as is the Mad Max-style of Jak 2. The game has still shunned most of its platforming ways in favor of a Jak of all trades format. Fortunately, this game is what Jak 2 should have been, had it been done right. There are still hair-pulling sequences, the platforming can be a bit clunky, as can the camera, but this game is just so much more polished and well put-together than its predecessor that it’s one of the shining gems of 2004.

Phew!



Let’s cover the big question first: has the overworld been fixed? Answer: yes. You’ll still do a lot of traveling in Jak 3, but in this case, it’s a good thing. Forget about the annoying cops in Jak 2 and the hideous controls of the hoverbike. Forget about traveling miles upon miles to get from one mission to the next. The pacing in Jak 3 has been completely upgraded, leaving us with a much more cohesive, much better presented game than before.

Next up are the missions. Still quite diverse in nature, you’ll find yourself racing, shooting, platforming, and more, and all back-to-back. In fact, it’s this diversity that actually keeps the game feeling fresh and challenging over the long haul, rather than disjointed and random. And the beauty of it is that it’s all done well. Gone are the cheap deaths and aggravating gameplay mechanics. When you die in Jak 3, chances will be that it’s because you need more practice. That’s not to say Jak 3 is without its faults. A few of the missions seem tedious and unnecessary, and there are also moments when the camera will become an issue, or Jak won’t do exactly what you want him to do. But these are quite few and far between.

The only mildly serious disappointment is the game’s length, or lack thereof. You’ll plow through Jak 3 in around 12 hours, which isn’t criminal, but a shame nevertheless - especially for a game this good. There are minigames and other diversions to keep you busy, but once you finish the main quest, chances are you won’t be inspired to pick it up again.



Visually, Jak 3 retains the post-apocalyptic look of Jak 2, but without the ugliness. Simply put, the game is enormous and can be showcased visually next to any game from any other console. The environments are incredibly detailed and gorgeous in design, bringing it to the level of Sly 2, Metroid Prime 2: Echoes, and other artistic masterpieces.

One area that the Jak series has never faltered is the audio and voice acting. Daxter has been, and remains to be, one of the most entertaining sidekicks in video games, rarely – if ever – annoying. Jak’s been exiled and left for dead in this game’s story, and the voice acting brings the story to life brilliantly. Great job!

It’s tough to express how relieved I am that this game doesn’t suck. And I say that with the utmost sincerity, despite my wording. When Sony sent the game over, Brendon, knowing of my hatred for Jak 2, gave me the stink-eye and said, “So, are you up for this?” Begrudgingly I gave it a chance, and am I ever glad that I did. Sony’s PS2 is without question the place to get your action/platform fix, and it’s thanks to games like Ratchet & Clank, Sly Cooper, and once again Jak.


Bottom Line: Jak's back and in good form. A must have for 2004.

Article By: John

DGR: 07.21.2008
DGR: 07.13.2008
DGR: 07.05.2008
TFL 06.29.2008
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.

We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.

By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.



What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?

Damn it!!! We lost the bet and this episode represents our punishment for the loss!

Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.

In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!

All this and more on this week's Team Fremont Live!

I rage about activist douche bags, contemplate buying a pinball table, and pine for pomegranate juice in this week's CWJ.

Damn it! We actually DID do a live show but my drunk ass managed too screw up the recording!

So here's the non live version of this week's episode..and I think it's better anyway.

We review Rez HD, tell stories of our time with the Twin Galaxies guys as we talk about The King of Kong DVD and go old school with Astrosmash!

All this and more on the latest Team Fremont Live!

Dont' forget to tune it next week, Feb. 10 at 7:00pm CST for our live call-in show!

Phil's gone and I'm sad. Let's wish him off in this week's CWJ.

Hey asshole! Get out of my way! I need to buy my kid a Mr. Potatohead! I'll take a Barbie doll and use it to gouge out your fucking eyes!

Cooking with John.

It's late. I'm tired. And I'm babbling again. This time about Don Rickles. Kind of. I need sleep.

DAMN IT! I got screwed by Ubercaster again this week. You'll hear where.

But despite that, we manage to talk about Guitar Hero 3 and some God of War for PSP. Moe also has some thoughts on Little Nemo for NES.

Special thanks to Mrs. Trickman and Mrs. Cade for the heart warming intro!

Sorry about the shitty audio this week. Not sure what settings I had on the old Ubercaster this week, but they made us sound like we're in an amped up bathtub!

But despite the shower like tones, you can hear us talking about Halo 3 and the new Fighter Stick EX2 for the 360!

That and news about John's lisp on the latest Team Fremont Live!

If you'd stop cock-blocking me I'd give that news some super sexy lovin'! Nothing like a rowdy drunk...

Anyway, I'm talking NFL, baby tours, motor oil, and public urination in Cooking with John this week. Check it out - uninterrupted - here.

Damn am I tired...

It's a bit more baby talk this week as I answer a few of your letters. Enjoy while I go take a nap.

Sigh...10 people drunk out of their minds makes for one HARD editing session. So, this week's TFL will be a little late.

In the meantime, we'll tide you over with the latest episode of Team Fremont Puppet Theater!

Enjoy!

The lesson of this week's Cooking with John is "Never try to understand the mind of a gamer." For example, what would inspire someone who doesn't read Japanese and hates Japanese RPGs to buy three of them?

Prepare to be mystified. Find it here.

It got a little heated on this week's episode, but we all had a good time in the end, thanks to Sailor Jerry!

We talk about The Darkness for the 360 and Super Stardust HD on the PS3 along with Turbo Talk from John!

Check it out on this week's Team Fremont Live!

We're back at the Team Fremont Bar this week and that means we're drunk.

And the show is long. Go figure.

Check it out here.

We're back from Midwest Gaming Classic 2007 and man are we tired...

But not too tired to bring you pictures and info from the show. So many pictures, in fact, that I broke through the page! Stay tuned for a very special podcast episode. And in the meantime, check out the photos here.

We're talking about Catan for XBLA this week as well as develops going crazy.

Moe's also back and he's taking out his darkness on the mailbag!

Check it out on this week's Team Fremont Live!

Despite what you may have heard about Sony's Super Rub-a-Dub, the game's not that bad at all. Find out more in this week's CWJ.

We're pretending we're not over 30 this week as we talk Pokeman Diamond and Pearl for the DS. We've also got a review of The Red Star for the PS2.

All this and more on the latest Team Fremont Live!