Rainbow Six Lockdown
Developer: Red Storm EntertainmentPublisher: Ubisoft
Console: Xbox
7.5
Quick Look:
While this game plays just fine and I believe will do well, I don’t think it is on par with the first two titles in the Rainbow Six series. Arcade shooting is a good time, but Rainbow Six has been far more about simulation than shiny guys with guns. If you really loved the first two, you may want to rent before you buy.
You should know as you read that I am an avid fan of the first two Rainbow Six titles for Xbox and would be lying if I said I wasn’t hoping for what would amount to an expansion pack with new maps, more weapons and a few new modes. In Rainbow Six Lockdown I got all of those things, however, I also got a game that didn’t quite look like Rainbow Six, but more so didn’t really feel like Rainbow Six, either. And this has left me scratching my head.
It’s really hard not to be critical of a title when its predecessors have been so engaging. I found Lockdown to be relatively well made, however, it has taken a slightly different path to reach a similar goal.

If you are intimately familiar with the Rainbow Six lineage, Lockdown will feel different to you as soon as you jump into a campaign. There is a very arcade-like vibe, yet still you find yourself in the midst of a squad-based shooter. As you play you will probably feel like you are watching the action unfold instead of an actual participant in the fray. It seems that much of this is due to the altered, not improved, AI and a glossy look to the whole game. Gone are the subtly lit environments and highly detailed textures. In their place are much less dramatic, but very shiny new rooms and streets. At times, shiny to the point of impaired sight due to the glaring effect of odd lighting, especially outside. Without question, the visual appearance does a lot to develop the feel of any game, and unsurprisingly, this one looks less real and feels less real.
There are other elements that contribute to the arcade experience, and tracer fire, lots and lots of tracer fire, is one of them. All of these tracers amount to an orange line giving away the location of all enemies that may be too far away to be immediately identified. While helpful, they may as well have posted signs along your path with big red arrows and a Price Is Right girl pointing directly to the bad men in the next room.
The gameplay itself is basically the same; lead a group of elite commandos around the world bustin’ up the bad guys and come home with the hostages intact. Like I said, same as before, except now you are the commander of a team consisting of two ladies and two gentlemen. Even video games about swift death can be sensitive to the political arena. Your squad has also begun to make comments about the most ridiculous things. Maybe this is an attempt to make your team seem more real, but if so, it falls far short of that goal. In fact, I would argue it never got off the ground. It’s too bad you don’t have a “shut the hell up” command, as it would come in most useful..
The single player game has been stretched a little to include the addition of a sniper portion to some of the missions. In these segments you play the part of Dieter Weber, team sniper, and you must protect your people from afar as they work their way across an area. I love this idea, which extends the interaction, yet is well within the reality of the game. Great move Ubisoft!
While the controller functions almost identically as before, there are a couple little changes… one of which is making me insane! Vision. If you can’t see the damn game you can’t play it! Or at least you can’t play it very well. Or at least I can’t. All the vision modes are now controlled by the white button, which means you no longer turn it on or off, but rather cycle through until you have the one you want. This would not be so big a deal except that I found myself using the night vision frequently, since the lighting elements were typically darker. But now, thanks to the blinding glare coming from places like… sidewalks?… or the sides of brick buildings?.... I am constantly turning my goggles on and off, but in the process I am cycling through thermal vision and when someone starts shooting at me, the last thing I need to do is worry about whether I have the right pair of goggles on or not. Damn it!
A new and clever, yet unfortunately stupid effect is that your goggles (which you apparently wear all the time) will get wet, which in turn will blur your vision. Clever. However, when you get shot up pretty bad, bullet holes appear in your goggles and they go blurry, just like when you got that water on them. Stupid. So now you’re almost dead AND you can’t see shit. And it happens this way every freakin’ time. Aside from finding this to be most frustrating, I thought it odd that I could be shot three times in the face and still be commanding my troops. Another great example of how this game feels different from the previous two.
Perhaps the one element in Lockdown that really got me excited was the addition, FINALLY, of the heartbeat monitor. For those players who have actually read the Tom Clancy novel Rainbow Six, on which this entire series is based, you may remember the final engagement in the woods where this tool was the deciding factor for final elimination of the threat that plagued the team from the beginning. Like many others, I was ecstatic to hear the Rainbow Six games were coming to consoles (as the PC version didn’t fly on my laptop at the time) and subsequently fell in love with Ubisoft’s creation for the Xbox. But upon playing my copy for the first time I immediately asked, “where is the heartbeat monitor?” Thankfully, in installment #3 our little friend has come home.

Some players may feel this is a cheap addition, as it does give away the approximate location of enemies and their numbers, thus eliminating some of the surprise. My two cents? This was a real part of the original story, and you are supposed to be the commander of the most elite of all counter-terrorism units on the globe. Surprise is not something so often embraced and given the slant this franchise has taken (in the past), simulation vs. arcade, I would say this device is appropriate. After all, if you like surprises…. don’t turn it on. Besides, there are plenty of surprises buried within this title such as:
• My team apparently suffers from an occasional bout of temporary, yet instant blindness when firing at the enemy. For whatever reason, they fire as accurately at ten feet as they do across the state of Oklahoma.
• Although the enemy AI has improved (at times), my team’s AI seems to be progressing at the rate of… well maybe not. When I send them to a point I think will be advantageous to the task at hand, they will often choose alternate cover, sometimes resulting in the “incapacitation” of one or more. Although terribly endearing, I find it makes for slow going when my squad will occasionally “interpret” my orders and run off to their untimely demise.
• The new “zoom” feature has a blurry gun covering the bottom 1/3 of the screen and the actual scope remains relatively small and a ways off, making your scope on several guns all but useless. I found I had better luck if I just scanned the aiming reticle across the screen waiting for it to turn red and then unloading in that general direction.
Multiplayer in Rainbow Six Lockdown is where this game will earn its dime. Ubisoft has added several new features to make for a potentially exciting stay on Xbox Live. As before, Practice Mission and Terrorist Hunt are available for cooperative play. Adversarial play has seen the addition of Retrieval (Capture the Flag) and Total Conquest (King of the Hill) to the older modes Team Survival and Team Sharpshooter. Perhaps the most exciting addition is the Persistent Elite Creation mode. This is basically the creation of your own unique character for your online play. Much in the way and RPG works, you select a class of character (Commando, Spec-Op, Engineer, or Combat Medic) and then work to level them up, earning experience points for the number of matches you play, regardless of the outcome. Each new level offers something new for your character to use. Also, you can spend your earned credits at the Quartermaster’s Shop purchasing new equipment or repairing your old, which mind you, will become damaged in online play, thus providing you less protection if you don’t get it fixed.
Overall, it seems to me that Ubisoft has made an attempt to appeal to a different audience than those already within their grasp with the arcade look and play of this title. At least I hope that to be the case, because I can’t think of a single reason that manyt of these additions could be considered improvements if the intent was to enhance an already fantastic game. I would also venture to guess that they put more work into developing, and are banking on, the online content far more than the single-player mode. It seems that this game was designed for Xbox Live, with new and exciting features, but with a step to one side, or a slide backwards (depending on your perspective) in preservation of in-game experience.
Article By: Moe
It’s really hard not to be critical of a title when its predecessors have been so engaging. I found Lockdown to be relatively well made, however, it has taken a slightly different path to reach a similar goal.

If you are intimately familiar with the Rainbow Six lineage, Lockdown will feel different to you as soon as you jump into a campaign. There is a very arcade-like vibe, yet still you find yourself in the midst of a squad-based shooter. As you play you will probably feel like you are watching the action unfold instead of an actual participant in the fray. It seems that much of this is due to the altered, not improved, AI and a glossy look to the whole game. Gone are the subtly lit environments and highly detailed textures. In their place are much less dramatic, but very shiny new rooms and streets. At times, shiny to the point of impaired sight due to the glaring effect of odd lighting, especially outside. Without question, the visual appearance does a lot to develop the feel of any game, and unsurprisingly, this one looks less real and feels less real.
There are other elements that contribute to the arcade experience, and tracer fire, lots and lots of tracer fire, is one of them. All of these tracers amount to an orange line giving away the location of all enemies that may be too far away to be immediately identified. While helpful, they may as well have posted signs along your path with big red arrows and a Price Is Right girl pointing directly to the bad men in the next room.
The gameplay itself is basically the same; lead a group of elite commandos around the world bustin’ up the bad guys and come home with the hostages intact. Like I said, same as before, except now you are the commander of a team consisting of two ladies and two gentlemen. Even video games about swift death can be sensitive to the political arena. Your squad has also begun to make comments about the most ridiculous things. Maybe this is an attempt to make your team seem more real, but if so, it falls far short of that goal. In fact, I would argue it never got off the ground. It’s too bad you don’t have a “shut the hell up” command, as it would come in most useful..
The single player game has been stretched a little to include the addition of a sniper portion to some of the missions. In these segments you play the part of Dieter Weber, team sniper, and you must protect your people from afar as they work their way across an area. I love this idea, which extends the interaction, yet is well within the reality of the game. Great move Ubisoft!
While the controller functions almost identically as before, there are a couple little changes… one of which is making me insane! Vision. If you can’t see the damn game you can’t play it! Or at least you can’t play it very well. Or at least I can’t. All the vision modes are now controlled by the white button, which means you no longer turn it on or off, but rather cycle through until you have the one you want. This would not be so big a deal except that I found myself using the night vision frequently, since the lighting elements were typically darker. But now, thanks to the blinding glare coming from places like… sidewalks?… or the sides of brick buildings?.... I am constantly turning my goggles on and off, but in the process I am cycling through thermal vision and when someone starts shooting at me, the last thing I need to do is worry about whether I have the right pair of goggles on or not. Damn it!
A new and clever, yet unfortunately stupid effect is that your goggles (which you apparently wear all the time) will get wet, which in turn will blur your vision. Clever. However, when you get shot up pretty bad, bullet holes appear in your goggles and they go blurry, just like when you got that water on them. Stupid. So now you’re almost dead AND you can’t see shit. And it happens this way every freakin’ time. Aside from finding this to be most frustrating, I thought it odd that I could be shot three times in the face and still be commanding my troops. Another great example of how this game feels different from the previous two.
Perhaps the one element in Lockdown that really got me excited was the addition, FINALLY, of the heartbeat monitor. For those players who have actually read the Tom Clancy novel Rainbow Six, on which this entire series is based, you may remember the final engagement in the woods where this tool was the deciding factor for final elimination of the threat that plagued the team from the beginning. Like many others, I was ecstatic to hear the Rainbow Six games were coming to consoles (as the PC version didn’t fly on my laptop at the time) and subsequently fell in love with Ubisoft’s creation for the Xbox. But upon playing my copy for the first time I immediately asked, “where is the heartbeat monitor?” Thankfully, in installment #3 our little friend has come home.

Some players may feel this is a cheap addition, as it does give away the approximate location of enemies and their numbers, thus eliminating some of the surprise. My two cents? This was a real part of the original story, and you are supposed to be the commander of the most elite of all counter-terrorism units on the globe. Surprise is not something so often embraced and given the slant this franchise has taken (in the past), simulation vs. arcade, I would say this device is appropriate. After all, if you like surprises…. don’t turn it on. Besides, there are plenty of surprises buried within this title such as:
• My team apparently suffers from an occasional bout of temporary, yet instant blindness when firing at the enemy. For whatever reason, they fire as accurately at ten feet as they do across the state of Oklahoma.
• Although the enemy AI has improved (at times), my team’s AI seems to be progressing at the rate of… well maybe not. When I send them to a point I think will be advantageous to the task at hand, they will often choose alternate cover, sometimes resulting in the “incapacitation” of one or more. Although terribly endearing, I find it makes for slow going when my squad will occasionally “interpret” my orders and run off to their untimely demise.
• The new “zoom” feature has a blurry gun covering the bottom 1/3 of the screen and the actual scope remains relatively small and a ways off, making your scope on several guns all but useless. I found I had better luck if I just scanned the aiming reticle across the screen waiting for it to turn red and then unloading in that general direction.
Multiplayer in Rainbow Six Lockdown is where this game will earn its dime. Ubisoft has added several new features to make for a potentially exciting stay on Xbox Live. As before, Practice Mission and Terrorist Hunt are available for cooperative play. Adversarial play has seen the addition of Retrieval (Capture the Flag) and Total Conquest (King of the Hill) to the older modes Team Survival and Team Sharpshooter. Perhaps the most exciting addition is the Persistent Elite Creation mode. This is basically the creation of your own unique character for your online play. Much in the way and RPG works, you select a class of character (Commando, Spec-Op, Engineer, or Combat Medic) and then work to level them up, earning experience points for the number of matches you play, regardless of the outcome. Each new level offers something new for your character to use. Also, you can spend your earned credits at the Quartermaster’s Shop purchasing new equipment or repairing your old, which mind you, will become damaged in online play, thus providing you less protection if you don’t get it fixed.
Overall, it seems to me that Ubisoft has made an attempt to appeal to a different audience than those already within their grasp with the arcade look and play of this title. At least I hope that to be the case, because I can’t think of a single reason that manyt of these additions could be considered improvements if the intent was to enhance an already fantastic game. I would also venture to guess that they put more work into developing, and are banking on, the online content far more than the single-player mode. It seems that this game was designed for Xbox Live, with new and exciting features, but with a step to one side, or a slide backwards (depending on your perspective) in preservation of in-game experience.
Article By: Moe
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



