Full Spectrum Warrior
Developer: Pandemic StudiosPublisher: THQ
Console: Xbox
7.5
Quick Look:
A very unique title with various design flaws, Full Spectrum Warrior caters mainly to military and strategy fanatics.
There are a lot of tactical shooters on the Xbox, most of which bear the Tom Clancy name. Rainbow Six, Ghost Recon and to a lesser extent, Splinter Cell, are all genre-bending games that not only require the player to be a decent shot, but also demand patience and strategy. Planning an attack route in these games is just as important as lining up the terrorist’s head in the sniper scope. Full Spectrum Warrior, while sharing similar themes, is a different beast altogether.
There are a lot of tactical shooters on the Xbox, most of which bear the Tom Clancy name. Rainbow Six, Ghost Recon and to a lesser extent, Splinter Cell, are all genre-bending games that not only require the player to be a decent shot, but also demand patience and strategy. Planning an attack route in these games is just as important as lining up the terrorist’s head in the sniper scope. Full Spectrum Warrior, while sharing similar themes, is a different beast altogether.
Originally designed as an army training device, Full Spectrum Warrior is certainly a unique take on the strategy-action genre. It’s more real-time-strategy than anything else, even though it doesn’t quite fit that mold, either. Players take control of two teams of four men each, but the catch is that they can’t be controlled directly; the player can only give them commands, as in an RTS title. There is no skill-based shooting in the entire game, aside from occasionally aiming the grenade launcher.

After an extensive, but very useful, training course, the player is off to Zekistan for reasons that don’t really matter. The plot is explained in greater detail in the instruction manual, but very little of it is covered in the actual game, and I expect most players won’t care enough to research it. Each level presents the player with an initial objective, such as rescuing trapped comrades, eliminating a machine gun nest, or disarming missiles, and most add additional objectives during the course of the mission. Just when you think it’s time for some R&R, some Charlie company has gotten into trouble or a tank rolls on in.
Dealing with these tasks is a challenge, but controlling your squads isn’t, thanks to an intuitive control system that allows the player plenty of options for everything from moving to firing. Movement is handled with a cursor, much like real-time-strategy games. You can order your teams to simply rush on over to the selected spot, or have them move cautiously with their guns drawn. This is an important technique, as blindly rushing around corners can lead to casualties, and in this war, a single death means Game Over.
The best way to avoid death is to stay in cover, where the troops are virtually invulnerable. When in cover, shots have no chance of hitting you, with the exception of explosives. Cover can degrade, though, which increases the chance of shots hitting you. Crouching behind a table, for example, will only provide a few seconds of cover, whereas the corner of a building is indestructible. Catching an enemy out of cover usually means a very quick combat. As a result, most real combats begin with one team of your troops behind cover firing at an enemy (or group) that is also behind cover, producing a stalemate.
Unless someone’s cover is destructible, the two opposing teams can fire every last bullet without a chance of hitting, which is where your second team comes in. While Alpha team fires on the enemy, that enemy becomes distracted, allowing Brave team to take up better position, eventually flanking the enemy and shooting him from the side. Those are the basics of combat, although there are a few little rules that make it more complicated.
It is a tad repetitive, and there were quite a few times I felt restricted in the way I could handle certain combats. It often seemed like there was only way the defeat the enemy, without resorting to the use of scarce grenade-launcher rounds. Sometimes I wanted to go around a small building in order to flank my enemy, but the other side of the building was “off mission,” and therefore my troops wouldn't go there. There is generally just one way to go through each mission.
Saving is handled via checkpoints during each mission, which come up a little too frequently. Generally, after each major combat, a save point will pop up. To use them, you need to move both of your teams over to it, and then wait about twenty or twenty-five seconds for your team to report in and save. It just takes too long, especially when you factor in the 30 or 40 seconds spent running over to the save point. A full minute of saving can really pull the player out of an otherwise immersive gaming experience.

Full Spectrum Warrior looks great, aside from the silly slow-motion deaths of your own soldiers. Otherwise, though, the environments and characters all look pretty realistic - even if much of it looks similar. Cars and other objects can be damaged and destroyed, and the frame rate is solid, even with a large group of enemies on screen. Your soldiers are nicely animated for every task from peeking around corners to tossing grenades.
The audio shines here. The sounds of gunfire are convincing, and the voice acting is great. I do wish there were more lines recording for frequent tasks, such as moving. There are only two or three different lines for movement, and there’s a whole lot of moving that needs to be done. Music seems to come and go, but does a nice job of complementing the action (or lack thereof) on screen.
Xbox Live support is a nice touch, but it’s only a two-player cooperative mode. It can be fun, but mostly only with friends. It’s too bad there’s no split-screen co-op mode, as that would have been great fun. The campaign is decently long, though, and there are multiple skill settings to provide at least a little bit of replay.
Full Spectrum Warrior is a unique entry in the tactical action genre. Fans of the Tom Clancy games should give this one a try, as it offers a similar kind of strategy in a different way. It’s basically a real-time-strategy game, but it handles the genre unlike any other game before it. Slightly repetitive combat and linear level design keeps the game from earning must-have status, but gamers with even a slight interest in strategy titles and a yearning for something new should give it a rent.
Article By: Joe Mackie
There are a lot of tactical shooters on the Xbox, most of which bear the Tom Clancy name. Rainbow Six, Ghost Recon and to a lesser extent, Splinter Cell, are all genre-bending games that not only require the player to be a decent shot, but also demand patience and strategy. Planning an attack route in these games is just as important as lining up the terrorist’s head in the sniper scope. Full Spectrum Warrior, while sharing similar themes, is a different beast altogether.
Originally designed as an army training device, Full Spectrum Warrior is certainly a unique take on the strategy-action genre. It’s more real-time-strategy than anything else, even though it doesn’t quite fit that mold, either. Players take control of two teams of four men each, but the catch is that they can’t be controlled directly; the player can only give them commands, as in an RTS title. There is no skill-based shooting in the entire game, aside from occasionally aiming the grenade launcher.

After an extensive, but very useful, training course, the player is off to Zekistan for reasons that don’t really matter. The plot is explained in greater detail in the instruction manual, but very little of it is covered in the actual game, and I expect most players won’t care enough to research it. Each level presents the player with an initial objective, such as rescuing trapped comrades, eliminating a machine gun nest, or disarming missiles, and most add additional objectives during the course of the mission. Just when you think it’s time for some R&R, some Charlie company has gotten into trouble or a tank rolls on in.
Dealing with these tasks is a challenge, but controlling your squads isn’t, thanks to an intuitive control system that allows the player plenty of options for everything from moving to firing. Movement is handled with a cursor, much like real-time-strategy games. You can order your teams to simply rush on over to the selected spot, or have them move cautiously with their guns drawn. This is an important technique, as blindly rushing around corners can lead to casualties, and in this war, a single death means Game Over.
The best way to avoid death is to stay in cover, where the troops are virtually invulnerable. When in cover, shots have no chance of hitting you, with the exception of explosives. Cover can degrade, though, which increases the chance of shots hitting you. Crouching behind a table, for example, will only provide a few seconds of cover, whereas the corner of a building is indestructible. Catching an enemy out of cover usually means a very quick combat. As a result, most real combats begin with one team of your troops behind cover firing at an enemy (or group) that is also behind cover, producing a stalemate.
Unless someone’s cover is destructible, the two opposing teams can fire every last bullet without a chance of hitting, which is where your second team comes in. While Alpha team fires on the enemy, that enemy becomes distracted, allowing Brave team to take up better position, eventually flanking the enemy and shooting him from the side. Those are the basics of combat, although there are a few little rules that make it more complicated.
It is a tad repetitive, and there were quite a few times I felt restricted in the way I could handle certain combats. It often seemed like there was only way the defeat the enemy, without resorting to the use of scarce grenade-launcher rounds. Sometimes I wanted to go around a small building in order to flank my enemy, but the other side of the building was “off mission,” and therefore my troops wouldn't go there. There is generally just one way to go through each mission.
Saving is handled via checkpoints during each mission, which come up a little too frequently. Generally, after each major combat, a save point will pop up. To use them, you need to move both of your teams over to it, and then wait about twenty or twenty-five seconds for your team to report in and save. It just takes too long, especially when you factor in the 30 or 40 seconds spent running over to the save point. A full minute of saving can really pull the player out of an otherwise immersive gaming experience.

Full Spectrum Warrior looks great, aside from the silly slow-motion deaths of your own soldiers. Otherwise, though, the environments and characters all look pretty realistic - even if much of it looks similar. Cars and other objects can be damaged and destroyed, and the frame rate is solid, even with a large group of enemies on screen. Your soldiers are nicely animated for every task from peeking around corners to tossing grenades.
The audio shines here. The sounds of gunfire are convincing, and the voice acting is great. I do wish there were more lines recording for frequent tasks, such as moving. There are only two or three different lines for movement, and there’s a whole lot of moving that needs to be done. Music seems to come and go, but does a nice job of complementing the action (or lack thereof) on screen.
Xbox Live support is a nice touch, but it’s only a two-player cooperative mode. It can be fun, but mostly only with friends. It’s too bad there’s no split-screen co-op mode, as that would have been great fun. The campaign is decently long, though, and there are multiple skill settings to provide at least a little bit of replay.
Full Spectrum Warrior is a unique entry in the tactical action genre. Fans of the Tom Clancy games should give this one a try, as it offers a similar kind of strategy in a different way. It’s basically a real-time-strategy game, but it handles the genre unlike any other game before it. Slightly repetitive combat and linear level design keeps the game from earning must-have status, but gamers with even a slight interest in strategy titles and a yearning for something new should give it a rent.
Article By: Joe Mackie
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



