Fable
Developer: Big Blue BoxPublisher: Microsoft
Console: Xbox
8.9
Quick Look:
Not everything it was touted to be, but brilliant ideas can still make for a memorable game.
The fact that Fable has been in development for the last four years (then referred to as “Project: Ego”) gives it the overwhelming disadvantage of being a game that has a lot to live up to. Regardless of the fact that there isn’t a game out there quite like it (and therefore has minimal competition), Fable is a game that has to excel in any and every way it possibly can if it’s going to live up to the tsunami of hype that the initial title and concept has generated over the last four years. So of course, in terms of facing the hype, Fable isn’t the game it was originally touted as being. If you expected the same game that was bragged up a few years ago, you’ll be sorely disappointed.
What Fable does do though, is create a world that is believable. Fable creates an interesting story. Fable is chock full of unique characters. Fable contains a battle element that isn’t decided by hidden dice rolls. And perhaps most importantly, Fable is a game where the main character is perceived by the world (and the player) according to the choices he makes throughout the adventure.
Obviously, the world that Big Blue Box attempts to have players believe is actually among the biggest of Fable’s gameplay mechanics. Though the game consists primarily of hack and slash-style combat, Fable is what you make of it. In short, players who find more to do than kill things will find that the game doesn’t actually revolve around combat at all. Technically, you can blow through the game’s main quest in less than ten hours; hardly the epic RPG you’d expect.
But therein lies the beauty of Fable, which consists of plenty of things to do besides endlessly hacking away at creatures and following one heavily-scripted path. There are a bevy of side quests that you can take on, and you actually don’t have to take any of them at all. You can tackle them any way you like, and if you feel like macking on the ladies, you’ll find that it’ll take you time and a bit of effort to find a wife (assuming that you want to go in that direction). With enough gold, you can buy property and spend more gold to decorate the home. Or if you want, rent it out to someone else and collect the extra money. You can get a different hairstyle or tattoos, which alter your attractiveness. You can try to gain renown, which determines how the locals feel about you, and there are dozens of ways to do that. You can complete some quests, or do favors for some of the denizens of the villages. You can show off trophies (the heads of your kills) to those around you, and much, much more (which basically includes any of the above options). It can even come down to simple things, such as buying a round of drinks for the local bar fly’s.

However, the world can see you in a bad light too, and they will react accordingly. Instead of taking a quest to help prevent a raid, you can take the alternate quest that makes you one of the raiders. Kill the townspeople, and you’ll find that it’s almost impossible to woo the ladies (they’re all afraid of you). People in town will drop their crates just to get away from you, and you’ll find that fair prices on equipment will become harder and harder to find. Even the taverns are reluctant to welcome an evil soul. As you gain different kinds of experience, you’ll even gain new gestures that accompany your behavior, like flirting, burping, farting, shooting the finger, and more advanced commands like telling others to follow you (which come in handy at certain points in the game).
In terms of trades to take up, you can build your character’s attributes as you see fit. By building up your character’s thieving abilities, for example, stealing and lock-picking become simpler, which is good for an unwelcome visitor who will otherwise have a hard time in towns. But mastering combat and magic is important too, especially since the combat controls aren’t nearly as refined as a game that’s been in development for so long should be. While not unplayable, the combat system is clunky, especially when concerning the use of the bow. The lock-on targeting system helps out in this area, but the whole combat element needs more polish. The amount of weapons and armor are fairly meager too. Rather than having the broad selection of equipment like in other action/RPG’s, Fable contains only a modest armory that, at best, is merely adequate. You can slightly alter the way the equipment performs by adding gems to it, but again, Fable’s system only touches down on the idea, as if the developers wanted to include as much as they could, but didn’t have the time to truly execute the idea to the fullest.
Where it does work though is how the combat system comes together with how you are perceived. If you turn out to be an evil fellow who can’t travel to any town without killing one of the locals, your thieving abilities will come far more in handy, since you won’t be able to get any deals when bartering. In short, no matter how you act, the game has a way for you to get around any potential pitfalls. How you are perceived won’t kill the game for you. Fable tracks a ridiculous amount of statistics, ranging from how many times you’ve had sex to how far you’ve kicked a chicken. Much of it may be nonsense, but it nevertheless is entertaining. Some is even proves to be useful if you know what to watch for. Needless to say though, Fable is not a difficult game by any means.
One of the game’s most touted features is that how you act will determine what you look like, as the game makes changes to your character’s appearance as you do good or evil deeds. The idea is that upon completion, every player’s character could look completely different from one another. The only trouble is, you could likely end up with a look that you aren’t satisfied with, or you may gain some sort of appearance detail that you have no idea how you got. If you do gain an undesired look about you, there may actually be no way to undo it.
What Fable gets better than most games is its enriching atmosphere. Instead of the lifelessness you get from other games that place inhabitants in the world but does nothing with it, Fable is chock full of creatures and people who actually serve to be more than a mere prop. When evening comes, guards and town denizens can be seen walking throughout the village, illuminating street lamps one-by-one. The same can be said about your wife, should you have one. She’ll light the table lamps inside your home, or turn them off as day breaks. She’ll also leave your home and mingle about the village, engaging in conversation with other folks. Bar maids will respond to customers asking for a refill on their drinks, actually walking to their table and pouring liquid into the customer’s glass. It’s as though each character in Fable would have a story to tell if you were able to ask.

Graphically, Fable looks better as the game progresses, but doesn’t have the initial knockout beauty one might expect. Textures are fairly muddy, and in terms of special effects, they are nothing special. A glowing aura surrounds light sources and certain characters (and you too, depending on the conditions), which add an enormous amount of beauty to what could otherwise be considered bland. Character models are very detailed, with the majority of the detail being in the main characters of the game.
The world itself is where the game begins to show its graphical prowess. Individual blades of grass (and not just a few…. there are hundreds of them) and tall weeds will sway in the wind. Bushes have actual moving parts of each bush, not two simple bush textures meshed together. The world actually seems livelier because of it, and the art style of Fable certainly contributes to the beauty too, which creates an atmosphere and ambience all its own.
The problem is that the game moves at a framerate that, while always playable, is fairly unstable. Combat especially, can be quite choppy depending on the conditions, and though there are some neat effects going on at times, there isn’t enough happening onscreen to justify a framerate any lower than 60fps. This would be more acceptable if the game world were on the epic scale of games like Morrowind, where the entire game world unfolded before your eyes without any level-like pauses in the action. But sadly, this isn’t the case. Fable instead, is largely made up of small chunks of land that are set up like corridors, and each chunk is separated by a significant load time. You are limited to where in these chunks of land you can travel, so many of these areas feel exactly like moving along corridors, even though it first appears that you can move around anywhere, thanks to invisible walls.
Fable succeeds beautifully in the audio department, offering outstanding musical scores and excellent voice acting. While the sound effects themselves are pretty standard, the rest of the audio more than makes up for it with atmospheric music that fits the setting like a glove. The voice-overs, while clichéd in their heavy English accents, nevertheless get the point across that you’re living in an epic fantasy world. There are a lot of repeated voices for particular characters, but as chatty as they are, for as many as you encounter, it doesn’t dampen the ambience.
Article By: Brendon Hivner
What Fable does do though, is create a world that is believable. Fable creates an interesting story. Fable is chock full of unique characters. Fable contains a battle element that isn’t decided by hidden dice rolls. And perhaps most importantly, Fable is a game where the main character is perceived by the world (and the player) according to the choices he makes throughout the adventure.
Obviously, the world that Big Blue Box attempts to have players believe is actually among the biggest of Fable’s gameplay mechanics. Though the game consists primarily of hack and slash-style combat, Fable is what you make of it. In short, players who find more to do than kill things will find that the game doesn’t actually revolve around combat at all. Technically, you can blow through the game’s main quest in less than ten hours; hardly the epic RPG you’d expect.
But therein lies the beauty of Fable, which consists of plenty of things to do besides endlessly hacking away at creatures and following one heavily-scripted path. There are a bevy of side quests that you can take on, and you actually don’t have to take any of them at all. You can tackle them any way you like, and if you feel like macking on the ladies, you’ll find that it’ll take you time and a bit of effort to find a wife (assuming that you want to go in that direction). With enough gold, you can buy property and spend more gold to decorate the home. Or if you want, rent it out to someone else and collect the extra money. You can get a different hairstyle or tattoos, which alter your attractiveness. You can try to gain renown, which determines how the locals feel about you, and there are dozens of ways to do that. You can complete some quests, or do favors for some of the denizens of the villages. You can show off trophies (the heads of your kills) to those around you, and much, much more (which basically includes any of the above options). It can even come down to simple things, such as buying a round of drinks for the local bar fly’s.

However, the world can see you in a bad light too, and they will react accordingly. Instead of taking a quest to help prevent a raid, you can take the alternate quest that makes you one of the raiders. Kill the townspeople, and you’ll find that it’s almost impossible to woo the ladies (they’re all afraid of you). People in town will drop their crates just to get away from you, and you’ll find that fair prices on equipment will become harder and harder to find. Even the taverns are reluctant to welcome an evil soul. As you gain different kinds of experience, you’ll even gain new gestures that accompany your behavior, like flirting, burping, farting, shooting the finger, and more advanced commands like telling others to follow you (which come in handy at certain points in the game).
In terms of trades to take up, you can build your character’s attributes as you see fit. By building up your character’s thieving abilities, for example, stealing and lock-picking become simpler, which is good for an unwelcome visitor who will otherwise have a hard time in towns. But mastering combat and magic is important too, especially since the combat controls aren’t nearly as refined as a game that’s been in development for so long should be. While not unplayable, the combat system is clunky, especially when concerning the use of the bow. The lock-on targeting system helps out in this area, but the whole combat element needs more polish. The amount of weapons and armor are fairly meager too. Rather than having the broad selection of equipment like in other action/RPG’s, Fable contains only a modest armory that, at best, is merely adequate. You can slightly alter the way the equipment performs by adding gems to it, but again, Fable’s system only touches down on the idea, as if the developers wanted to include as much as they could, but didn’t have the time to truly execute the idea to the fullest.
Where it does work though is how the combat system comes together with how you are perceived. If you turn out to be an evil fellow who can’t travel to any town without killing one of the locals, your thieving abilities will come far more in handy, since you won’t be able to get any deals when bartering. In short, no matter how you act, the game has a way for you to get around any potential pitfalls. How you are perceived won’t kill the game for you. Fable tracks a ridiculous amount of statistics, ranging from how many times you’ve had sex to how far you’ve kicked a chicken. Much of it may be nonsense, but it nevertheless is entertaining. Some is even proves to be useful if you know what to watch for. Needless to say though, Fable is not a difficult game by any means.
One of the game’s most touted features is that how you act will determine what you look like, as the game makes changes to your character’s appearance as you do good or evil deeds. The idea is that upon completion, every player’s character could look completely different from one another. The only trouble is, you could likely end up with a look that you aren’t satisfied with, or you may gain some sort of appearance detail that you have no idea how you got. If you do gain an undesired look about you, there may actually be no way to undo it.
What Fable gets better than most games is its enriching atmosphere. Instead of the lifelessness you get from other games that place inhabitants in the world but does nothing with it, Fable is chock full of creatures and people who actually serve to be more than a mere prop. When evening comes, guards and town denizens can be seen walking throughout the village, illuminating street lamps one-by-one. The same can be said about your wife, should you have one. She’ll light the table lamps inside your home, or turn them off as day breaks. She’ll also leave your home and mingle about the village, engaging in conversation with other folks. Bar maids will respond to customers asking for a refill on their drinks, actually walking to their table and pouring liquid into the customer’s glass. It’s as though each character in Fable would have a story to tell if you were able to ask.

Graphically, Fable looks better as the game progresses, but doesn’t have the initial knockout beauty one might expect. Textures are fairly muddy, and in terms of special effects, they are nothing special. A glowing aura surrounds light sources and certain characters (and you too, depending on the conditions), which add an enormous amount of beauty to what could otherwise be considered bland. Character models are very detailed, with the majority of the detail being in the main characters of the game.
The world itself is where the game begins to show its graphical prowess. Individual blades of grass (and not just a few…. there are hundreds of them) and tall weeds will sway in the wind. Bushes have actual moving parts of each bush, not two simple bush textures meshed together. The world actually seems livelier because of it, and the art style of Fable certainly contributes to the beauty too, which creates an atmosphere and ambience all its own.
The problem is that the game moves at a framerate that, while always playable, is fairly unstable. Combat especially, can be quite choppy depending on the conditions, and though there are some neat effects going on at times, there isn’t enough happening onscreen to justify a framerate any lower than 60fps. This would be more acceptable if the game world were on the epic scale of games like Morrowind, where the entire game world unfolded before your eyes without any level-like pauses in the action. But sadly, this isn’t the case. Fable instead, is largely made up of small chunks of land that are set up like corridors, and each chunk is separated by a significant load time. You are limited to where in these chunks of land you can travel, so many of these areas feel exactly like moving along corridors, even though it first appears that you can move around anywhere, thanks to invisible walls.
Fable succeeds beautifully in the audio department, offering outstanding musical scores and excellent voice acting. While the sound effects themselves are pretty standard, the rest of the audio more than makes up for it with atmospheric music that fits the setting like a glove. The voice-overs, while clichéd in their heavy English accents, nevertheless get the point across that you’re living in an epic fantasy world. There are a lot of repeated voices for particular characters, but as chatty as they are, for as many as you encounter, it doesn’t dampen the ambience.
Article By: Brendon Hivner
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



