Dead or Alive: Ultimate

Developer: Team Ninja
Publisher: Tecmo
Console: Xbox
6.5
Quick Look: If it wasn’t for the lag, I could easily see raising DOAU’s score by two full points. As it is now, though, I absolutely can’t recommend a blind purchase. Give the game a rental and see if your connection is up to par.
Dead or Alive Ultimate is actually two games in one. It contains a visually stunning remake of Dead or Alive 2, and a slightly polished version of the Saturn Dead or Alive 1. Obviously, though, the main draw of this package is DOA2, and it’s there that gamers will spend the bulk of their time. Naturally, this review will focus on DOA2. Both games feature some exciting modes for Xbox Live, and that’s what makes this package worthwhile. Unfortunately, it doesn’t offer much beyond that, and for us, the online play is generally very laggy.

Many serious fighting fans scorn the DOA series, writing it off as a button-masher that puts all of its focus on well-endowed female characters. While it’s hard to argue that the ladies aren’t a major part of DOA, there is an extremely solid fighting engine underneath all of that fan service. No, it isn’t nearly as deep as something like Virtua Fighter and it’s fairly easy for a new player to just jump in and learn the moves, but there’s a lot of strategy behind the fighting. This element of strategy comes directly from the unique countering system.

Nearly every move in Dead or Alive can be countered. When a move is successfully countered, the damage is stopped and the attacking player takes a heavy hit. It almost feels like the counter damage is a little too high, with the average counter taking between a fifth and a third of your health bar. Thankfully, though, counters are difficult to execute. The countering player needs to determine the height of the incoming attack to be successful. There are high attacks, low attacks, medium punches and medium kicks, each of which require a slightly different button input to counter. A failed counter leaves the player wide open, naturally.

Because of their power, counters can completely change the flow of a battle. Avoiding a counter means being unpredictable in battle. Someone that continually executes the same moves will be easy to read, and therefore easy to counter. If you have a habit of always doing a low kick to start your combos, a skilled player will see that low kick coming and counter you. The rules obviously work the other way, too, meaning that part of doing well in the game is watching your opponent’s moves. All of the moves themselves are easy to execute, meaning that with a little memorization, even an average player has full access to the move list.



The fighting arenas are definitely worth mentioning. Most arenas play a big role in the fights. Knocking your opponent off of a cliff or through a stained glass window not only causes massive damage, but also takes the fight to a new location. Ending a combo by kicking someone down a flight of stairs is very satisfying, and it adds a layer of depth to the fighting. Some of these stage effects do a little too much damage, though. On the Great Wall of China stage, right at the beginning of the match, there’s a fall that can knock off about half of your health bar. It’s hard to win a fight after that.

All of that makes the combat highly enjoyable, but unfortunately the game doesn’t offer a whole lot to the single-playing gamer. There is a bare-bones story mode, which doesn’t really tell much of a story, and is simply a reason to take each character through a series of fights that lead to a boss. There’s a survival mode, pitting the player against an endless supply of computer opponenets, and a few team and tag-team modes, but it’s all the same thing, basically. There’s nothing like the mission mode in Soul Calibur 2 or the fantastic Kumite mode of Virtual Fighter 4.

There are lots of costumes to unlock, though. Most of the females have between 10 and 20 costumes, some of which are quite nice. They range from school girl outfits and bikinis to standard ninja gear. The men have extra costumes as well, but not nearly as many. Unlocking the costumes, sadly, is supremely tedious. To get all 20 of Ayane’s costumes, you’ll need to play through story mode 18 times with her. Yeesh. It’s worth doing for your favorite characters, but not really worth the effort for everyone else – even though there are a couple neat things to unlock after you get everything else.



Visually, Dead or Alive Ultimate is a stunner. The characters, females especially, look fantastic, and the arenas are impressive as well. The animation is super-smooth and the frame rate stays rock solid. What more could we ask for? It’s a visual marvel. On the audio side of things, DOAU does an adequate job. The various “wa-tah!” and “ugh!” fighting sounds are clear and varied enough, and the music sets the tone for combat.

Basically, though, Dead or Alive 2 Ultimate is the same game we all played on our Dreamcasts and/or Playstation2s years ago. The gameplay hasn’t changed much, even if the graphics have gotten a boost. The only major change is Xbox Live support, and that, potentially, could absolutely make the game worth a purchase. It all depends on your connection speed, apparently.

On our connection, most matches are seriously laggy. It’s bad, almost to the point of unplayability. Even if we suck it up and play anyway, most other players will quit the game due to the lag we seem to be causing them. We’re in the minority with this problem, because most matches are running smoothly until we join them, but I have encountered other people on DOAU with similar lag problems. It’s particularly strange because other Live games play just fine on our connection. Others with the problem say the same things.

The only exception to the lag was on Halloween, where I was actually able to play all night long without any lag. What a tease, as that was some of the best Live gaming I’ve experienced. Here’s how it works: a host sets up a virtual arcade, which can then be filled by up to 8 total players. The most enjoyable mode, winner stays, plays very much like a real arcade. The champion plays until he is defeated while the other players take turns going up against him. During the matches, the waiting players can watch the fight and talk amongst themselves and the competitors. As with most Live games, the quality of your waiting experience will depend on the group of players you’re with.



Article By: Joe Mackie

After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.

We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.

By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.



Phil and the boys are back with another episode of Team Fremont Live-UK!

They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!




What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?


We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!

All that and gaming news along with the usual Hilden Drunken Downward Spiral!

Check it out on this week's Team Fremont Live!


The British Drunken Gamers are back with another episode of Team Fremont Live-UK!

They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!

Tune in!


We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.

All this and an interview with Bohus Blahut from RetroThing.com.

Check it out on the latest episdoe of Team Fremont Live


The British Drunken Gamers bring you the first stand alone episode of TFL-UK!

They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.

Check it out on the newest TF podcast, TFL-UK!


We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!

Our thanks to Chris Nelson from TFL-UK for the early review!


We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.

And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!

All this and more on this week's Team Fremont Live!


Damn it!!! We lost the bet and this episode represents our punishment for the loss!

Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.

In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!

All this and more on this week's Team Fremont Live!


We've got two special guests this week!

First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!

We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!

All this and the grand finale of the Shumpera on this week's Team Fremont Live!


I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.


Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.

In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!

All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!

Check it all out on this week's episode of Team Fremont Live!


We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.

In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.

And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.

We hope to see you this weekend!


We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!

And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!

We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.

Check it out on this week's Team Fremont Live!