The Elder Scrolls 4: Oblivion

Developer: Bethesda
Publisher: 2K
Console: Xbox 360
9.8
Quick Look: The Elder Scrolls 4: Oblivion is quite probably the greatest roleplaying game of all time, marred only by some technical issues. Any fan of the genre should already have this next-generation gem in their collection.
Fans of Morrowind surely picked up Oblivion on release day, knowing they were getting a truly next-generation entry in the beloved Elder Scrolls series. Those that haven't played an Elder Scrolls game before might be wondering what the big deal is, or if they'll like it. Oblivion, like past Scrolls, is a sandbox game. While it is a roleplaying game, this is about as far from Final Fantasy and other Japanese RPGs as you can get. Rather than being led from dungeon to dungeon and watching cutscenes, western RPGs generally allow the player a great deal of freedom. Oblivion is no exception, giving the player total control over what he does and when. This is a true roleplaying game.

The game opens with a robust character creation system, allowing you to tweak dozens of sliders for various aspects of your character's appearance. This is fun, but because it's a first person game, you'll rarely see your face outside of the inventory game. Once finished with that, you find yourself in prison. The emperor, escorted by a few bodyguards comes down, fleeing from assasins. It turns out there's a hidden passage in your cell. From there you follow the emperor in his escape, which brings the tutorial dungeon. This gives you a brief chance to play around with all of the major skills before actually finishing the character creation process.



Character creation is unique in the Elder Scrolls series. Players pick a race, each of which having unique advantages and disadvantages, and a birth sign, which gives additional advantages. Sometimes these are stat increases or magical powers. Then there's the skills. Every character in Oblivion can do everything. Your mage can pick up a sword, while your hulking warrior can sling some spells. Thus, the class lines are pretty blurry. Characters gain distinction through what skills they excel at. Yes, your wizard can do melee combat, but without the proper skills and strength, he won't be terribly effective. In the character creation process, you'll pick a set of skills to be your major ones. Those start out higher and increase more easily. You can still become quite adept (even masterful) at skills not chosen, though.

This brings about the leveling and experience system. There are no experience points in Oblivion. To level up, the player needs to increase a major skill 10 times. Skills are increased simply through use. Casting a lot of healing spells with raise your Restoration magic skill, for example. Level-ups allow you to choose 3 of your primary stats are raise them. In this way, you have tremendous control over what kind of character you'll play. You can play a standard fighter or mage, sure, but you could also play a thief with magic skills or a mage that knows martial arts.

Once your character is created and you've escaped from the prison, the world is quite literally your playground. Certain events that take place during the emperor's escape give you your first quest, but there's no rush on it. In fact, if you choose not to, you never have to follow the main questline. The main quest takes in the neighborhood of 20 hours to complete, but that is truly a downright tiny part of the game. Here is where some players will be overwhelmed. What do I do? Where do I go? Oblivion doesn't hold your hand and lead you through the game.

There are some 200 dungeons scattered across the gigantic land of Oblivion, a handful of cities and several minor towns, 5 factions you can join (each with a hefty amount of quests attached) and countless random sidequests. You could spend 100 hours playing Oblivion and not see everything there is to see. But, will you want to spend 100 hours in Oblivion?

It's a pretty safe bet, yeah. All the stuff to do would be meaningless if the game wasn't fun, but thankfully Bethesda has taken all the freedom of Morrowind and built a really fun game around it. Combat is tight, relying more on player skill (although if you're really outmatched, no amount of skill will turn the tables for you). It feels a bit like Condemned's, with a block and a few different power moves (that actually have specific functions). Magic and stealth skills are just as enjoyable, so no matter what kind of character you'd like to play, you'll be having a good time.

With so many quests, it could be tricky to manage them all at once, but the game tracks all of your quests very nicely. You can receive a quest and ignore it for 20 or 30 hours of gameplay, then read your neatly organized notes and go right back to it. Oblivion also points you right in the direction of your objective, vastly cutting down on the whole, "Find gro-Bash's house among a dozen that look the same" problem. It felt like a cheat at first, as did the option to instantly travel to any landmark you've already visited, but they make the game so much more accessible.



Part of Oblivion's charm is the world itself. Aside from being massive, it absolutely feels like a living, breathing fantasy world. All of the characters keep schedules, rather than standing in place waiting for you. They talk to one another, and although the conversations are simple (and sometimes out of synch), it adds a great deal to the experience. Outside of towns, you'll find forests, plains, mountains and swamps. There is wildlife, as well as monsters, and plenty of plants to make things look real. Most plants can even be harvested and used in alchemic formulas, should you choose that.

There are a couple problems in this otherwise perfect game. At first glance, Oblivion is one of the most beautiful games ever made. The textures are sharp and the draw distance is ridiculous. Little details like the water and sunlight hitting your blade are all highly impressive. But, once you start moving you'll see that the draw distance isn't all that great afterall. Yes, you can see the shape of the land and any major trees, but the ground textures at any real distance are downright fugly, and there's a great deal of pop-in as groups of flowers or rocks magically appear. In addition, as you walk over the landscape, you'll hit loading pretty often. It loads as you walk, which I suppose is better than cutting away to a load screen, but it causes some jarring framerate troubles.

Thankfully, all of the above problems only apply to walking across the overworld. In dungeons, there's very little loading and there's obviously no pop-in. The frame rate stays pretty solid, too. In the end, those problems do little to sour the experience; it just mars the beauty of what is otherwise an amazing-looking game.

The audio presentation is nearly perfect. The epic soundtrack comes in at just the right moments, and the ambient sounds add a lot to the experience. This time around, every bit of dialogue is voiced. There really aren't that many different voice actors for the random NPCs, but it still manages to further reinforce the idea that the world of Oblivion is a real one.

For more on Oblivion, check out our March 26th episode of Team Fremont Live.



Article By: Joe

After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.

We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.

By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.



Phil and the boys are back with another episode of Team Fremont Live-UK!

They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!




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We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!

All that and gaming news along with the usual Hilden Drunken Downward Spiral!

Check it out on this week's Team Fremont Live!


The British Drunken Gamers are back with another episode of Team Fremont Live-UK!

They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!

Tune in!


We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.

All this and an interview with Bohus Blahut from RetroThing.com.

Check it out on the latest episdoe of Team Fremont Live


The British Drunken Gamers bring you the first stand alone episode of TFL-UK!

They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.

Check it out on the newest TF podcast, TFL-UK!


We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!

Our thanks to Chris Nelson from TFL-UK for the early review!


We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.

And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!

All this and more on this week's Team Fremont Live!


Damn it!!! We lost the bet and this episode represents our punishment for the loss!

Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.

In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!

All this and more on this week's Team Fremont Live!


We've got two special guests this week!

First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!

We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!

All this and the grand finale of the Shumpera on this week's Team Fremont Live!


I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.


Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.

In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!

All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!

Check it all out on this week's episode of Team Fremont Live!


We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.

In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.

And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.

We hope to see you this weekend!


We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!

And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!

We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.

Check it out on this week's Team Fremont Live!