Full Auto
Developer: Pseudo InteractivePublisher: Sega
Console: Xbox 360
8.0
Quick Look:
A great, arcade style game that is incredible fun while it lasts.
There’s something to be said for the simple pleasure wrought by arcade-style gaming, where the only objectives are to go fast, destroy everything, and rack up an insane amount of points in the process. There are no deep intricacies to Full Auto, and the game doesn’t pretend to be anything more than a combat racer. There’s no stat building, no simulation training, and no storyline. And that’s the way we like it.
Despite the inherent simplicity of Full Auto, there are certain intricacies hidden within the game that make it even more enjoyable. For example, learning the power slide is key, as one grand power slide can fill up your entire boost meter, allowing you to plow through the opposition and leave them in the dust. There are also more personal nuggets to be found that may not have a direct effect on the race’s outcome, but give the player satisfying “holy shit” moments. For example, figuring out that striking a staircase at just the right angle will launch your car through a building, and out the other side – in slow motion and from a side angle – can give you a tremendous feeling of satisfaction. And for guys like me who don’t enjoy taking physics classes just to figure out how to turn a vehicle in a racing game, these bits of unbridled joy make Full Auto a pleasant surprise.
So yes, it’s true: Full Auto is a terribly shallow, almost ridiculously single-minded game. Sure, Pseudo Interactive has thrown in a healthy amount of modes and a respectable number of custom vehicles in an attempt to simulate variety. But whether you’re racing through the various car class modes, chasing down and destroying the opposition before they reach the finish line, or fending off ambushers in order to make it to the end in one piece, the objective is always: rack up points by destroying a lot of stuff, and win the damn race.
The cars themselves are very cool, with knockoffs of classic roadsters, modern street racers, and even a tow truck and limo thrown in for good measure. The control of some of these vehicles can be a bit sketchy, making you feel as though you’re driving on an ice rink rather than a gravel road out in the mountains. But all-in-all, the arcade feel is done quite well.
The game is gorgeous in detail, with nearly every object being destructible. Want to crash into that storefront? Go ahead. Care to take down a light pole or fuel tank? Knock yourself out. The best part is that you’ll get extra points for all the stuff you break. And if you get a little carried away and send yourself off a cliff, there’s a nifty “unwreck” button that reverses time and allows you to try again; providing your unwreck meter is full, of course. However, there is one perplexing drawback the quick pace of the game and all the constant destruction: slowdown. Yes, here we are in the so-called “next generation” where games are supposed to play like “lucid dreams”, and we’re experiencing slowdown. This problem is never enough to seriously detract from the gameplay itself, but is more than enough to inspire a “WTF?”
The achievements system is one of the 360’s more brilliant innovations, and Full Auto has fifty total achievements to earn. Doing so can be as simple as finishing a category in career mode, or as difficult as playing through the ranked matches on Xbox Live until you hit level ten. Chances are, even if you don’t fall in love with the game, you’ll play through the entire career mode just to rack up achievement points, as doing so can be a load of fun.
There have been many comparisons to the Burnout series, and those are not completely without merit. After all, it is a car game that centers on destruction. And while the Burnout games have their distinct advantages, Full Auto’s advantages lie in what it does not have. First of all, you’re not bothered every three to four minutes of gameplay while the game loads up the “EA Trax” logo so it can tell you which C-List wannabe punk band is currently playing in the background. And second, you’re not insulted with claims of “realism” by having to drive past the KFC, answer a phone call on your Sony Ericsson, and then get to the Burger King as quickly as possible. Full Auto’s cars are unlicensed, the music is of the generic techno/trance variety, and there isn’t a recognizable storefront or celebrity endorsement anywhere to be found. And that suits us just fine.
Full Auto brings us back to arcade titles like San Francisco Rush and classics like Twisted Metal. It’s good, clean, mindless fun and can be one heck of a stress reliever. Is it worth the $60 entry fee? That much is debatable. Playing through career mode won’t take more than ten hours, but beyond that there’s Xbox Live as well as a local multiplayer/split screen mode. So whether that’s worth your cash is your own personal choice. But we’ve spent more money on a lot less, and Full Auto is definitely satisfying. Give it a shot.
Article By: John
Despite the inherent simplicity of Full Auto, there are certain intricacies hidden within the game that make it even more enjoyable. For example, learning the power slide is key, as one grand power slide can fill up your entire boost meter, allowing you to plow through the opposition and leave them in the dust. There are also more personal nuggets to be found that may not have a direct effect on the race’s outcome, but give the player satisfying “holy shit” moments. For example, figuring out that striking a staircase at just the right angle will launch your car through a building, and out the other side – in slow motion and from a side angle – can give you a tremendous feeling of satisfaction. And for guys like me who don’t enjoy taking physics classes just to figure out how to turn a vehicle in a racing game, these bits of unbridled joy make Full Auto a pleasant surprise.
So yes, it’s true: Full Auto is a terribly shallow, almost ridiculously single-minded game. Sure, Pseudo Interactive has thrown in a healthy amount of modes and a respectable number of custom vehicles in an attempt to simulate variety. But whether you’re racing through the various car class modes, chasing down and destroying the opposition before they reach the finish line, or fending off ambushers in order to make it to the end in one piece, the objective is always: rack up points by destroying a lot of stuff, and win the damn race.
The cars themselves are very cool, with knockoffs of classic roadsters, modern street racers, and even a tow truck and limo thrown in for good measure. The control of some of these vehicles can be a bit sketchy, making you feel as though you’re driving on an ice rink rather than a gravel road out in the mountains. But all-in-all, the arcade feel is done quite well.
The game is gorgeous in detail, with nearly every object being destructible. Want to crash into that storefront? Go ahead. Care to take down a light pole or fuel tank? Knock yourself out. The best part is that you’ll get extra points for all the stuff you break. And if you get a little carried away and send yourself off a cliff, there’s a nifty “unwreck” button that reverses time and allows you to try again; providing your unwreck meter is full, of course. However, there is one perplexing drawback the quick pace of the game and all the constant destruction: slowdown. Yes, here we are in the so-called “next generation” where games are supposed to play like “lucid dreams”, and we’re experiencing slowdown. This problem is never enough to seriously detract from the gameplay itself, but is more than enough to inspire a “WTF?”
The achievements system is one of the 360’s more brilliant innovations, and Full Auto has fifty total achievements to earn. Doing so can be as simple as finishing a category in career mode, or as difficult as playing through the ranked matches on Xbox Live until you hit level ten. Chances are, even if you don’t fall in love with the game, you’ll play through the entire career mode just to rack up achievement points, as doing so can be a load of fun.
There have been many comparisons to the Burnout series, and those are not completely without merit. After all, it is a car game that centers on destruction. And while the Burnout games have their distinct advantages, Full Auto’s advantages lie in what it does not have. First of all, you’re not bothered every three to four minutes of gameplay while the game loads up the “EA Trax” logo so it can tell you which C-List wannabe punk band is currently playing in the background. And second, you’re not insulted with claims of “realism” by having to drive past the KFC, answer a phone call on your Sony Ericsson, and then get to the Burger King as quickly as possible. Full Auto’s cars are unlicensed, the music is of the generic techno/trance variety, and there isn’t a recognizable storefront or celebrity endorsement anywhere to be found. And that suits us just fine.
Full Auto brings us back to arcade titles like San Francisco Rush and classics like Twisted Metal. It’s good, clean, mindless fun and can be one heck of a stress reliever. Is it worth the $60 entry fee? That much is debatable. Playing through career mode won’t take more than ten hours, but beyond that there’s Xbox Live as well as a local multiplayer/split screen mode. So whether that’s worth your cash is your own personal choice. But we’ve spent more money on a lot less, and Full Auto is definitely satisfying. Give it a shot.
Article By: John
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



