Dead or Alive 4
Developer: Team NinjaPublisher: Tecmo
Console: Xbox 360
8
Quick Look:
Dead or Alive 4 will please most fans of the series, even though it doesn’t offer up too much new content. At the same time, fighting fans in general will get a kick out of DOA4’s online arcade. Given that it’s the only fighter on the 360, and will be for some time, it’s absolutely worth a look for any fan of the genre.
Just like with the Xbox launch, Dead or Alive is here (a few weeks late) to usher in the next generation of gaming. Unfortunately, there isn’t really anything next generation about Dead or Alive 4. With just a few tweaks, this is the same Dead or Alive we’ve been playing for years now. It’s still a fun, albeit shallow, fighter, but it would’ve been nice to see Team Ninja be a little more ambitious with their first next generation effort. Regardless, fighting fans with a 360 will want to give this one a look.
Like past DOA games, the fighting engine is fast and relatively simple. This entry plays a bit faster than previous games, but it’s very easy for veterans to adapt and casual players won’t even notice. The heart of Dead or Alive is still its counter system. By inputting the correct direction and pressing the counter button at just the right time, you can redirect your opponent’s attack back at him. It’s just a matter of predicting your opponent and timing it properly. Thankfully, counter damage has been lessened quite a bit from DOA: Ultimate, so they’re pretty well balanced, but still damaging.
Because of their power, counters can completely change the flow of a battle. Avoiding a counter means being unpredictable in battle. Someone that continually executes the same moves will be easy to read, and therefore easy to counter. If you have a habit of always doing a low kick to start your combos, a skilled player will see that low kick coming and counter you. The rules obviously work the other way, too, meaning that part of doing well in the game is watching your opponent’s moves. All of the moves themselves are easy to execute, meaning that with a little memorization, even an average player has full access to the move list.
The fighting areas are definitely worth mentioning. Most arenas play a big role in the fights. Knocking your opponent off of a cliff or into, say, a dinosaur, not only causes damage, but also takes the fight to a new location. Ending a combo by kicking someone down a flight of stairs is very satisfying, and it adds an extra little layer of depth to the fighting. Sometimes the arenas fight back, as well. In one level passing cars can strike the fighters, and there are a few other stages with hazards like that.
All of that makes the combat highly enjoyable, but unfortunately the game doesn’t still offer a whole lot to the single-playing gamer. There is a bare-bones story mode, whose main purpose is to unlock more characters and costumes. The prerendered ending cinema for each charater is a nice touch, though. Make sure to at least check out Lei Fang’s and Zack’s; they’re pretty hilarious. Other than that, there’s the requisite survival mode, pitting the player against an endless supply of computer opponents, and a few team and tag-team modes, but it’s all the same thing, basically. The fighting is what matters, yes, but it would be interesting to see what Team Ninja could do with some kind of mission mode.
Online play works pretty much the same as it did in DOA: Ultimate. It’s set up like a virtual arcade, where players can spectate matches while waiting for their turn. It’s a lot of fun, and unlike DOA: Ultimate, we’ve had no lag problems whatsoever. There’s a kind of useless lobby avatar system in place, where you can earn money by winning matches to customize your avatar. The only problem is that you can’t see other player’s avatars when waiting in line to play, so the only time you’d really ever see someone’s is if you entered a room that wasn’t playing. There are quite a few avatar parts, though, so maybe that will give some players a reason to keep playing.
Visually, DOA4 doesn’t quite impress. It doesn’t look bad, that’s for sure. The backgrounds are filled with activity and look very detailed. Likewise, the character models are top notch and feature all kinds of nice little touches. It’s also blazing fast and silky smooth. So, how is it lacking? It just doesn’t feel like a huge step up from the Xbox versions of the game. It certainly looks better, but not really “next-generation” better. Hopefully the next iteration of the franchise will feature some substantially better graphics.
Article By: Joe
Like past DOA games, the fighting engine is fast and relatively simple. This entry plays a bit faster than previous games, but it’s very easy for veterans to adapt and casual players won’t even notice. The heart of Dead or Alive is still its counter system. By inputting the correct direction and pressing the counter button at just the right time, you can redirect your opponent’s attack back at him. It’s just a matter of predicting your opponent and timing it properly. Thankfully, counter damage has been lessened quite a bit from DOA: Ultimate, so they’re pretty well balanced, but still damaging.
Because of their power, counters can completely change the flow of a battle. Avoiding a counter means being unpredictable in battle. Someone that continually executes the same moves will be easy to read, and therefore easy to counter. If you have a habit of always doing a low kick to start your combos, a skilled player will see that low kick coming and counter you. The rules obviously work the other way, too, meaning that part of doing well in the game is watching your opponent’s moves. All of the moves themselves are easy to execute, meaning that with a little memorization, even an average player has full access to the move list.
The fighting areas are definitely worth mentioning. Most arenas play a big role in the fights. Knocking your opponent off of a cliff or into, say, a dinosaur, not only causes damage, but also takes the fight to a new location. Ending a combo by kicking someone down a flight of stairs is very satisfying, and it adds an extra little layer of depth to the fighting. Sometimes the arenas fight back, as well. In one level passing cars can strike the fighters, and there are a few other stages with hazards like that.
All of that makes the combat highly enjoyable, but unfortunately the game doesn’t still offer a whole lot to the single-playing gamer. There is a bare-bones story mode, whose main purpose is to unlock more characters and costumes. The prerendered ending cinema for each charater is a nice touch, though. Make sure to at least check out Lei Fang’s and Zack’s; they’re pretty hilarious. Other than that, there’s the requisite survival mode, pitting the player against an endless supply of computer opponents, and a few team and tag-team modes, but it’s all the same thing, basically. The fighting is what matters, yes, but it would be interesting to see what Team Ninja could do with some kind of mission mode.
Online play works pretty much the same as it did in DOA: Ultimate. It’s set up like a virtual arcade, where players can spectate matches while waiting for their turn. It’s a lot of fun, and unlike DOA: Ultimate, we’ve had no lag problems whatsoever. There’s a kind of useless lobby avatar system in place, where you can earn money by winning matches to customize your avatar. The only problem is that you can’t see other player’s avatars when waiting in line to play, so the only time you’d really ever see someone’s is if you entered a room that wasn’t playing. There are quite a few avatar parts, though, so maybe that will give some players a reason to keep playing.
Visually, DOA4 doesn’t quite impress. It doesn’t look bad, that’s for sure. The backgrounds are filled with activity and look very detailed. Likewise, the character models are top notch and feature all kinds of nice little touches. It’s also blazing fast and silky smooth. So, how is it lacking? It just doesn’t feel like a huge step up from the Xbox versions of the game. It certainly looks better, but not really “next-generation” better. Hopefully the next iteration of the franchise will feature some substantially better graphics.
Article By: Joe
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



