Chromehounds
Developer: From SoftwarePublisher: Sega
Console: 360
8.0
Quick Look:
Not for everybody but it’s one of the deepest and smartest mech games to come out in a long time. The Live play can’t be beat and the customization features are the best I’ve seen. A worthy game for the right players with the right friends list.
The mech genre of games has been dominated by a couple of brands that most robot loving gamers are familiar with. If you like the slower paced, strategy laced version of the game, you probably gravitate more toward the PS2’s offering of the Armored Core series. If you’re into the faster, frag fest version than Microsoft probably had you at “hello, I’m a giant robot” with the Mechassault series on the Xbox. Others tried to take the genre in some new directions, with Kojima’s Zone of the Enders series being a notable case. And then there’s the top dog in terms of trying to make a mech game as realistic as possible with Steel Battalion that featured a gigantic mech controller and a hefty price tag that all but guaranteed slim sales. And there lies the rub. In America, no mech game has managed to make a huge splash here in the States. Chromehounds, from the good folks at Sega, partnering with From Software, are anxious to take a crack at it with their game for the Xbox 360. Sitting more in line with From Software’s’ other mech offerings, the Armored Core series, the game will be a good time for the right players. With a bit of luck and the right set of gamers, Chromehounds may actually make a splash.
Let’s talk next gen graphics, shall we? Right off the bat, you’ll notice the explosions. They look intense and realistic. You’ll notice the tracer fire off your guns and the fire trail off your missiles. They look really good and add to the flavor of the game. Then, you’ll notice your mechs. While looking good, there is nothing truly next generation in scope as you watch them move over the battlefield. You’re not dealing with photorealism here. In fact, without a few of the textures and glints of bullets hitting you, it could almost have been done on the Xbox. But what really starts to get to you is how the environments don’t look like anything at all. Drab, dull and looking like they were never fully finished, they do nothing other than set the scene for the good looking explosions that will soon fill them. So, we’re not talking award-winning graphics in this game. This is, no doubt going to piss some folks off. And we should be a little upset as we just paid $60.00 for this piece of next gen software.

How about the game types? We’ve got two modes and I’ll tackle the single player first, as it’s the least important of the two. The single player is, in essence, a glorified training mode. Great for getting you up to speed on how you need to play the game, good at getting you more items for mech customization, good for a few Achievements, but that’s about it. Divided into the various types of mechs you’ll learn about in the game, the stories are a token gesture for those without Xbox Live. You’ll find that the single player missions are interesting for a while, but they feel like the heart and soul has been sucked out of them. And they have. Because the heart and soul of Chromehounds is in its multiplayer/Xbox Live action.
The multiplayer mode of Chromehounds is everything you want in a mech game. It’s got a persistent world map that constantly shows you the state of the Neroimus War. This war is the major portion of the game and is a large-scale campaign between three factions. The Democratic Republic of Tarakia, the Republic of Morskoj and the Kingdom of Sal Kar each hold land on the game map. Each of these lands bears a striking resemblance to the major powers in the world today. With Tarakia being the American counterpart, Morskoj lining up with the old school U.S.S.R model and Sal Kar representing the Middle East. Each of these countries has their own brand of weapons and mech types. Morskoj, for instance, has parts and mechs that are heavy and powerful in line with their snowy, rugged countryside. If you like heavy weapons and big guns are your thing, that may be the country for you. And choose you will, as you must align yourself with a country before the multiplayer games can begin.
For participation in the Neroimus War, you must have a squad. A squad is, essentially, a clan of 20 of your friends who band and fight together. You form your squad and go out on missions of 6 players with the victor aiding the gaining of ground for their country of alignment. What’s cool about this is that each battle you fight, each mission you complete with your squad actually means something to the greater conflict. One night you may find your country holding 50% of the map and the next day you may return to find your country lost ground and is now in possession of only 25%. If your squad manages to be a decisive part of an important battle you get rewarded with extra money, parts and renown. What’s exciting about this mode of play is that the world is constantly in flux and the various players online really do rally to the cause. It’s great to see the message boards light up with a call for troops to get online and defend the capitol. You can already imagine the kind of community that has already built up with this game. In addition to the greater war, the game also included your regular deathmatch, capture the flag games that we have all grown to love. It’s another way of getting some experience on your mech of choice or a way to gain some money for mech customization.

The gameplay is set up to favor strategy rather than run and gun. If you’re looking for Mechassault style combat in this game, you’ll be very disappointed. I’ve seen many players try to go it alone, Rambo style, and get taken down by a squad of players that know how to play Chromehounds the way it was intended. And that way is about balance of forces and communication. There are 6 different types of mech in the game and their Role Type defines them. The six RT’s are Soldier, Scout, Defender, Heavy Weapons, Commander and Sniper. Whichever RT you chose depends on what style of game you want to play. A Soldier RT is your all around fighting mech. Faster than the others with solid weapons but not as well protected as a Defender. If you prefer to sit back and pick off your enemies from a hill far away, the Sniper RT may be more to your liking. The Commander RT has little weapons but is there to communicate enemy troop locations to the squad and can provide a priceless asset to a battle. With every strength in a particular RT, there is a weakness that can be countered by a different RT. Heavy Weapons hit hard, but if they come under direct attack they can die quickly due to their slow speed. Smart squads always pair up a Defender mech to make sure the enemy doesn’t get too close. If you have a Commander on the field, it is in your best interest to make sure it is safe. Every player has a role to play on the battlefield. If you do your job, you have a great chance of winning the battle. If you go off on your own, both you and your squad will lose. It makes for a great game of strategy and working together and it’s perfect for establishing a great online community.
A complaint that is out there regarding this game is the speed at which your mech travels. Rest assured that this is a SLOW game. Even the fastest mech feels like a crawl when you’re traveling across a map. Again, if you’re looking for Mechassault, I can see how you would be upset over this. However I found it to be an asset as it plays very well into the style of game that Chromehounds delivers. It’s a game about strategy and planning, not about run and gun. Moving slow forces your squad to play a certain way and rather than detract from the game, helps focus the game to what matters.

And what matters are the battles. A typical battle will be about destroying your opponent’s mechs or HOUNDS, destroying their base or capturing the most COMBAS if there is a tie. COMBAS are radio towers scattered throughout the board and play a very crucial part of the came. When you start out a battle, you can’t talk to anyone in your squad until you have secured a COMBAS. Once you have a COMBAS secured, you can then communicate to your squad. Each COMBAS you secure adds its communication radius to the ones you’ve already secured that are in close proximity to it. That way, you can extend your communication links across the battlefield. In the end, there are many games that come down to securing these COMBAS in order to win the game and some tough battles are waged over them.
For those without friends who like playing these types of games, however, Chromehounds proves a problem. You must have a group of smart friends who are willing to play the game the way it was designed. Many players will be frustrated in the regular Free Battle ranked matches as you will inevitably be paired with someone not in tune with how Chromehounds is to be played. The best moments in the game are when you are on the battlefield with your squad mates and everyone is playing their assigned roles. At that moment, the gameplay of Chromehounds really shines. If you do not have this type of group around you, Chromehounds can be frustrating and not fun. I guess that makes this a niche title that only a few will truly love to play, but if the online community is in any way telling, there are lots of folks who are interested in this type of game.
Another strong element that bears mentioning is the customization of your mech. It is vast, robust and you could spend hours building your mech to suit your type of play. As you win battles and your country of alignment gains ground, your store begins to fill up with more parts that have been “salvaged” from the battlefield. This gives you a lot of parts to choose from and you can really make your mech distinctive. You can create color schemes, camo patterns, design decals for your mech and get as creative as you like. Many folks out on the Chromehounds severs have built impressive mechs that look and fight great. For those who like the idea of character creation, Chromehounds delivers in spades.
So, to wrap it all up., if you’re a big fan of mech games and enjoy games in the vein of Armored Core, Chromehounds is for you. If you enjoy playing a smart game online with and you have a group of friends who are willing to play it with you, than Chromehounds is for you. If you’re looking for a fast paced deathmatch game with robots, well, Mechassault may be more your cup of tea. But for my money, Chromehounds is one of the smartest and well-developed mech games out there. I’ll see you online.
Here more about Chromehounds in our July 16, 2006 Edition of Team Fremont Live: Videogame Podcast!
Article By: Hilden
Let’s talk next gen graphics, shall we? Right off the bat, you’ll notice the explosions. They look intense and realistic. You’ll notice the tracer fire off your guns and the fire trail off your missiles. They look really good and add to the flavor of the game. Then, you’ll notice your mechs. While looking good, there is nothing truly next generation in scope as you watch them move over the battlefield. You’re not dealing with photorealism here. In fact, without a few of the textures and glints of bullets hitting you, it could almost have been done on the Xbox. But what really starts to get to you is how the environments don’t look like anything at all. Drab, dull and looking like they were never fully finished, they do nothing other than set the scene for the good looking explosions that will soon fill them. So, we’re not talking award-winning graphics in this game. This is, no doubt going to piss some folks off. And we should be a little upset as we just paid $60.00 for this piece of next gen software.

How about the game types? We’ve got two modes and I’ll tackle the single player first, as it’s the least important of the two. The single player is, in essence, a glorified training mode. Great for getting you up to speed on how you need to play the game, good at getting you more items for mech customization, good for a few Achievements, but that’s about it. Divided into the various types of mechs you’ll learn about in the game, the stories are a token gesture for those without Xbox Live. You’ll find that the single player missions are interesting for a while, but they feel like the heart and soul has been sucked out of them. And they have. Because the heart and soul of Chromehounds is in its multiplayer/Xbox Live action.
The multiplayer mode of Chromehounds is everything you want in a mech game. It’s got a persistent world map that constantly shows you the state of the Neroimus War. This war is the major portion of the game and is a large-scale campaign between three factions. The Democratic Republic of Tarakia, the Republic of Morskoj and the Kingdom of Sal Kar each hold land on the game map. Each of these lands bears a striking resemblance to the major powers in the world today. With Tarakia being the American counterpart, Morskoj lining up with the old school U.S.S.R model and Sal Kar representing the Middle East. Each of these countries has their own brand of weapons and mech types. Morskoj, for instance, has parts and mechs that are heavy and powerful in line with their snowy, rugged countryside. If you like heavy weapons and big guns are your thing, that may be the country for you. And choose you will, as you must align yourself with a country before the multiplayer games can begin.
For participation in the Neroimus War, you must have a squad. A squad is, essentially, a clan of 20 of your friends who band and fight together. You form your squad and go out on missions of 6 players with the victor aiding the gaining of ground for their country of alignment. What’s cool about this is that each battle you fight, each mission you complete with your squad actually means something to the greater conflict. One night you may find your country holding 50% of the map and the next day you may return to find your country lost ground and is now in possession of only 25%. If your squad manages to be a decisive part of an important battle you get rewarded with extra money, parts and renown. What’s exciting about this mode of play is that the world is constantly in flux and the various players online really do rally to the cause. It’s great to see the message boards light up with a call for troops to get online and defend the capitol. You can already imagine the kind of community that has already built up with this game. In addition to the greater war, the game also included your regular deathmatch, capture the flag games that we have all grown to love. It’s another way of getting some experience on your mech of choice or a way to gain some money for mech customization.

The gameplay is set up to favor strategy rather than run and gun. If you’re looking for Mechassault style combat in this game, you’ll be very disappointed. I’ve seen many players try to go it alone, Rambo style, and get taken down by a squad of players that know how to play Chromehounds the way it was intended. And that way is about balance of forces and communication. There are 6 different types of mech in the game and their Role Type defines them. The six RT’s are Soldier, Scout, Defender, Heavy Weapons, Commander and Sniper. Whichever RT you chose depends on what style of game you want to play. A Soldier RT is your all around fighting mech. Faster than the others with solid weapons but not as well protected as a Defender. If you prefer to sit back and pick off your enemies from a hill far away, the Sniper RT may be more to your liking. The Commander RT has little weapons but is there to communicate enemy troop locations to the squad and can provide a priceless asset to a battle. With every strength in a particular RT, there is a weakness that can be countered by a different RT. Heavy Weapons hit hard, but if they come under direct attack they can die quickly due to their slow speed. Smart squads always pair up a Defender mech to make sure the enemy doesn’t get too close. If you have a Commander on the field, it is in your best interest to make sure it is safe. Every player has a role to play on the battlefield. If you do your job, you have a great chance of winning the battle. If you go off on your own, both you and your squad will lose. It makes for a great game of strategy and working together and it’s perfect for establishing a great online community.
A complaint that is out there regarding this game is the speed at which your mech travels. Rest assured that this is a SLOW game. Even the fastest mech feels like a crawl when you’re traveling across a map. Again, if you’re looking for Mechassault, I can see how you would be upset over this. However I found it to be an asset as it plays very well into the style of game that Chromehounds delivers. It’s a game about strategy and planning, not about run and gun. Moving slow forces your squad to play a certain way and rather than detract from the game, helps focus the game to what matters.

And what matters are the battles. A typical battle will be about destroying your opponent’s mechs or HOUNDS, destroying their base or capturing the most COMBAS if there is a tie. COMBAS are radio towers scattered throughout the board and play a very crucial part of the came. When you start out a battle, you can’t talk to anyone in your squad until you have secured a COMBAS. Once you have a COMBAS secured, you can then communicate to your squad. Each COMBAS you secure adds its communication radius to the ones you’ve already secured that are in close proximity to it. That way, you can extend your communication links across the battlefield. In the end, there are many games that come down to securing these COMBAS in order to win the game and some tough battles are waged over them.
For those without friends who like playing these types of games, however, Chromehounds proves a problem. You must have a group of smart friends who are willing to play the game the way it was designed. Many players will be frustrated in the regular Free Battle ranked matches as you will inevitably be paired with someone not in tune with how Chromehounds is to be played. The best moments in the game are when you are on the battlefield with your squad mates and everyone is playing their assigned roles. At that moment, the gameplay of Chromehounds really shines. If you do not have this type of group around you, Chromehounds can be frustrating and not fun. I guess that makes this a niche title that only a few will truly love to play, but if the online community is in any way telling, there are lots of folks who are interested in this type of game.
Another strong element that bears mentioning is the customization of your mech. It is vast, robust and you could spend hours building your mech to suit your type of play. As you win battles and your country of alignment gains ground, your store begins to fill up with more parts that have been “salvaged” from the battlefield. This gives you a lot of parts to choose from and you can really make your mech distinctive. You can create color schemes, camo patterns, design decals for your mech and get as creative as you like. Many folks out on the Chromehounds severs have built impressive mechs that look and fight great. For those who like the idea of character creation, Chromehounds delivers in spades.
So, to wrap it all up., if you’re a big fan of mech games and enjoy games in the vein of Armored Core, Chromehounds is for you. If you enjoy playing a smart game online with and you have a group of friends who are willing to play it with you, than Chromehounds is for you. If you’re looking for a fast paced deathmatch game with robots, well, Mechassault may be more your cup of tea. But for my money, Chromehounds is one of the smartest and well-developed mech games out there. I’ll see you online.
Here more about Chromehounds in our July 16, 2006 Edition of Team Fremont Live: Videogame Podcast!
Article By: Hilden
After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Phil and the boys are back with another episode of Team Fremont Live-UK!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!
What can I say? It's been a slow week. So let's talk about cabins and Pineapple Express, shall we?
We've got a special guest at the bar this week. Glen Percival from the PSNation Podcast joins us to talk about Iron Man the movie, Dream Pinball, Echochrome and GTAIV!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
All that and gaming news along with the usual Hilden Drunken Downward Spiral!
Check it out on this week's Team Fremont Live!
The British Drunken Gamers are back with another episode of Team Fremont Live-UK!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
They're covering the Iron Man game, an update on MGO and their WiiFit challenge. All that and more UK gaming news for your ears!
Tune in!
We're not nearly as cool as our UK Friends, but we're back with a review of The World Ends With You and our impressions of Mario Kart for the Wii.
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
All this and an interview with Bohus Blahut from RetroThing.com.
Check it out on the latest episdoe of Team Fremont Live
The British Drunken Gamers bring you the first stand alone episode of TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
They're talking about Wii Fit and GTA IV for 360 and the PS3 along with news and something called..Philthy's Big Sack.
Check it out on the newest TF podcast, TFL-UK!
We've got a review of GTA IV for you in the reviews section. For those too lazy to look that up, you can find it here!
Our thanks to Chris Nelson from TFL-UK for the early review!
Our thanks to Chris Nelson from TFL-UK for the early review!
We're back to "normal" this week, whatever that means. We're talking about Gran Turismo 5 Prologue in addition to all kinds of gaming news.
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
And we've got a special segment as Phil Haymes and friends bring us another edition of TFL UK!
All this and more on this week's Team Fremont Live!
Damn it!!! We lost the bet and this episode represents our punishment for the loss!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
We've got two special guests this week!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
First off, Carlson from Mad Gear.com joins us at the bar and drops the import science on our poor asses!
We also have an interview with Walter Day from Twin Galaxies.com recorded at the Midwest Gaming Classic!
All this and the grand finale of the Shumpera on this week's Team Fremont Live!
I celebrate the arrival of spring, answer some emails, and show off my kid (again) today in Cooking with John.
Well, we're tired and broke but the Midwest Gaming Classic was a complete success! We've got the first of many segments from the show for you this week in the Team Fremont Round Table. It's a tradition we enjoy a great deal.
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
In addition, we've got the second part of our interview with Ross Erickson from Sierra Online and he's got some goodies to give away, so check it out!
All that and DJ Incompetent joins us live right before he claimed the title of Worlds Greatest Shmup player for the second year in a row!
Check it all out on this week's episode of Team Fremont Live!
We're out this weekend for the Midwest Gaming Classic. If you can't make it to the event, be sure to keep an eye on the forums, the Chat Room and Cooking with John for pictures, updates, and more.
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
In the meantime, Dale's back with a review of Twisted Metal Head-On: Extra Twisted Edition.
And if you've ever wondered what the hell the lyrics were to the Team Fremont Live theme song, TV Japan, click here to find out.
We hope to see you this weekend!
We're talking with Ross Erickson from Sierra Online this week! It's a two parter, so stay tuned for the exciting conclusion next week!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!
And speaking of exciting, the Shmupera returns with an all out 3rd act BATTLE with the Spacebot!
We also talk about..you know....games. Hot Shots Golf for the PS3 and Williams PInball Collection for the Wii. You know, if you're interested in that kind of thing.
Check it out on this week's Team Fremont Live!



