Wii System Information and Specs
So what's in the Wii little box of joy?
Nintendo have just released an information/spec sheet on their press site that reveals some details but as you may have guessed not all. In-line with Nintendo's recent push on the controller, the most detail given is about the controller rather than the CPU or GPU.
Controls: Intuitive control for anyone using the physical motion of the main Wii Remote, which resembles a television remote control. Up to four Wii Remotes can be connected at once using wireless Bluetooth technology. The wireless signal can be detected within 10 meters of the console. Both the Wii Remote and Nunchuk controllers include a three-axis motion sensor. The Wii Remote also includes a speaker, rumble feature and expansion port, and can be used as a pointer within 5 meters of the screen. The Wii Remote has a power switch, plus pad, A, B, Minus, Home, 1 and 2 buttons. The Nunchuk controller includes an analog control stick and C and Z buttons.

The Look: Wii features a compact design that will make it a natural addition to any television setup. It can be displayed either vertically or horizontally.
Media: A single self-loading media bay will play single- or doublelayered 12-centimeter optical discs for Wii, as well as 8-
centimeter Nintendo GameCube™ discs.

Communication: Wii can communicate with the Internet even when the power is turned off. This “WiiConnect24” service delivers a new surprise or game update, even if users do not play with Wii. Users can connect wirelessly using IEEE802.11b/g, or with a USB 2.0 LAN adaptor. Wii also can communicate wirelessly with Nintendo DS™.
Virtual Console: Wii will have downloadable access to 20 years of fanfavorite titles originally released for Nintendo® 64, the
Super Nintendo Entertainment System® (SNES) and even the Nintendo Entertainment System® (NES). The Virtual Console also will feature a “best of” selection from Sega Genesis titles and games from the TurboGrafx console (a system jointly developed by NEC and Hudson). It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.

The Specs: Wii has 512 megabytes of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD
memory card will let players expand the internal flash memory. Design was optimized with state-of-the-art processing technologies that minimize power consumption, keep the console compact and enable the “sleepless” WiiConnect24 mode.
CPU: PowerPC CPU (code-named “Broadway”) Made with a 90 nm SOI CMOS process, jointly developed with and manufactured by IBM.
Graphics Processing Unit: Being developed with ATI
Other Features: Four ports for classic Nintendo GameCube controllers. Two slots for Nintendo GameCube Memory Cards. An AV Multi-output port for component, composite or S-video.

Some points of interest would be the mention of WiiConnect24 and the low power consumption combined with the built-in WiFi out of the box. The fact that Wii is permanently online could turn out to be a killer feature down the line - imagine Nintendo being able to download updates to Smash Bros Brawl that added extra trophies or updated challenges. Imagine that on your birthday, you bring your Wii out of hibernation and find that Nintendo have sent you some Virtual Console games as a present... There are some really great things that could be done with this and I'm sure Nintendo will be more forthcoming in the near future. From the spec sheet, I also get the impression that the GPU (Hollywood) is not final just yet and that we may see some refinements from what is being shown so far.

We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.
By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.
Just a heads up. While we're usually NSFW, this one is REALLY NSFW! You've been warned. Steve Perry really makes us mad.
In addition to that cucumber sporting bastard, we're talking about Ikaruga for XBLA and Phil Haymes joins us with the British Drunken Gamers for a review of Mario Kart for the Wii!
All this and more on this week's Team Fremont Live!
So here's the non live version of this week's episode..and I think it's better anyway.
We review Rez HD, tell stories of our time with the Twin Galaxies guys as we talk about The King of Kong DVD and go old school with Astrosmash!
All this and more on the latest Team Fremont Live!
Dont' forget to tune it next week, Feb. 10 at 7:00pm CST for our live call-in show!
Cooking with John.
But despite that, we manage to talk about Guitar Hero 3 and some God of War for PSP. Moe also has some thoughts on Little Nemo for NES.
Special thanks to Mrs. Trickman and Mrs. Cade for the heart warming intro!
But despite the shower like tones, you can hear us talking about Halo 3 and the new Fighter Stick EX2 for the 360!
That and news about John's lisp on the latest Team Fremont Live!
Anyway, I'm talking NFL, baby tours, motor oil, and public urination in Cooking with John this week. Check it out - uninterrupted - here.
It's a bit more baby talk this week as I answer a few of your letters. Enjoy while I go take a nap.
In the meantime, we'll tide you over with the latest episode of Team Fremont Puppet Theater!
Enjoy!
Prepare to be mystified. Find it here.
We talk about The Darkness for the 360 and Super Stardust HD on the PS3 along with Turbo Talk from John!
Check it out on this week's Team Fremont Live!
And the show is long. Go figure.
Check it out here.
But not too tired to bring you pictures and info from the show. So many pictures, in fact, that I broke through the page! Stay tuned for a very special podcast episode. And in the meantime, check out the photos here.
Moe's also back and he's taking out his darkness on the mailbag!
Check it out on this week's Team Fremont Live!
All this and more on the latest Team Fremont Live!
